waaaks!
Zinctified
- Reaction score
- 256
hello guys, im making a model for my game and i want to share it with you, even though it is not so good, it is worthy enough to be in a game...
its an Uther model, with some changes, like textures, and vertices, he's with a quarterstaff now, and removed the book, i tried to make a new animation for him but i always failed...
i didnt need any credit if u used this on your map, it is up to you if youll credit me or not...
INTRUCTIONS for importing the model:
There are 3 files inside the zip file
1 is the model
2 is the texture
3 is the portrait
import them all to ur map, and remove the path "war3mapimported\" from the TEXTURE, i.e. "war3mapimported\Uther.blp" change it to "Uther.blp"
and for the model and portrait, dont change the path anymore
after you imported the 3 files, and change the texture's path, change a unit's model to the imported Uther model, in the first time you imported it, it wont work, just dont feel down, save the map, and try testing the map in wc3, then you will see that the model works
if the model wont work, check the path of the texture again, and do what i said above....
its an Uther model, with some changes, like textures, and vertices, he's with a quarterstaff now, and removed the book, i tried to make a new animation for him but i always failed...
i didnt need any credit if u used this on your map, it is up to you if youll credit me or not...
INTRUCTIONS for importing the model:
There are 3 files inside the zip file
1 is the model
2 is the texture
3 is the portrait
import them all to ur map, and remove the path "war3mapimported\" from the TEXTURE, i.e. "war3mapimported\Uther.blp" change it to "Uther.blp"
and for the model and portrait, dont change the path anymore
after you imported the 3 files, and change the texture's path, change a unit's model to the imported Uther model, in the first time you imported it, it wont work, just dont feel down, save the map, and try testing the map in wc3, then you will see that the model works
if the model wont work, check the path of the texture again, and do what i said above....