HL.Clockwork
New Member
- Reaction score
- 5
Introduction
Well after a few months of creating, testing and tinkering I think it is time to show you people(you helped me a lot with this) what I have done.
This is not my first map, but the first one I decided to "release".
Why did I make a TD? There are thousands of them over b.net but whenever I play a TD there are a few points I really don't like:
So I decided to create a TD for me and my friends where a lot of those points are fixed.
I would like to present: Voodoo TD
It is a map which requires team play so each enemy group will visit
every players starting position and then move to the dead-spot. I am
sure you will need more then one try to make it and find out the possible tactics.
Clans:
Wolf-Clan
Blood-Clan
Steel-Clan
Mana-Clan
Bone-Clan
Hunter-Clan
Change-Log
Get some friends and try to make it
The map is tested a lot of times now and I think my tester-team and I have done a good job balancing it. Should you think something is imba anyway, feel free to discuss it here.
Suggestions and bug-reports are welcome too.
Well after a few months of creating, testing and tinkering I think it is time to show you people(you helped me a lot with this) what I have done.
This is not my first map, but the first one I decided to "release".
Why did I make a TD? There are thousands of them over b.net but whenever I play a TD there are a few points I really don't like:
-most of them are too easy
-there is an "imba roxx0r ololo-tower" which is the "win".
-there are maps with only one tactic it is possible to win with.
-boring waiting times
-no/weak tool tips about towers and abilities.
-no required coop. Playing and no teamplay, it is more about flaming other players, cause they don't know the "one" imba bam" tactic.
-there is an "imba roxx0r ololo-tower" which is the "win".
-there are maps with only one tactic it is possible to win with.
-boring waiting times
-no/weak tool tips about towers and abilities.
-no required coop. Playing and no teamplay, it is more about flaming other players, cause they don't know the "one" imba bam" tactic.
So I decided to create a TD for me and my friends where a lot of those points are fixed.
I would like to present: Voodoo TD
-4 players map
-Solo-Mode
-Choose one of 6 unique clans with different play styles.
-Each clan tries to stop the waves with more than 10 towers with different strenghts and weaknesses.
-Survive 45 rounds with varying enemies, each round is supported by an unique enemy hero.
-Choose a difficulty (50, 25 or 1 Life(s))
-Solo-Mode
-Choose one of 6 unique clans with different play styles.
-Each clan tries to stop the waves with more than 10 towers with different strenghts and weaknesses.
-Survive 45 rounds with varying enemies, each round is supported by an unique enemy hero.
-Choose a difficulty (50, 25 or 1 Life(s))
It is a map which requires team play so each enemy group will visit
every players starting position and then move to the dead-spot. I am
sure you will need more then one try to make it and find out the possible tactics.
Clans:
Wolf-Clan
With the power of cruel hunters, this clan imobilizes and slows their targets and finish them with burst damage.
Difficulty: Easy
Power: Ground
Weakness: Air
Special-Abilities: Crit, Slow, Snare
Primary attack-type: Normal
Difficulty: Easy
Power: Ground
Weakness: Air
Special-Abilities: Crit, Slow, Snare
Primary attack-type: Normal
Blood-Clan
Quantity over Quality. The power of this clan are cheap towers with great synergy.
Difficulty: Normal
Power: Cheap towers
Weakness: High-Armor
Special-Abilities: Wither; tower-synergy, slow
Primary attack-type: Pierce; Slash; Magic
Difficulty: Normal
Power: Cheap towers
Weakness: High-Armor
Special-Abilities: Wither; tower-synergy, slow
Primary attack-type: Pierce; Slash; Magic
Steel-Clan
All the fantastic stuff from dwarven and goblin forges. The clan uses a lot of upgrades to boost their damage.
Difficulty: Normal
Power: AE-Damage
Weakness: Expensive Upgrading
Special-Abilities:|r Upgrades
Primary attack-types:|r Pierce, Frazzle
Difficulty: Normal
Power: AE-Damage
Weakness: Expensive Upgrading
Special-Abilities:|r Upgrades
Primary attack-types:|r Pierce, Frazzle
Mana-Clan
Using the power of mana this clan deals a lot of spell damage but needs mana to cast the spells.
Difficulty: Normal
Power: Magic-damage
Weakness: Magic-Immune
Special-Abilities:|r using several spells
Primary attack-type:|r Magic
Difficulty: Normal
Power: Magic-damage
Weakness: Magic-Immune
Special-Abilities:|r using several spells
Primary attack-type:|r Magic
Bone-Clan
Evolve a tower from another and upgrade your towers to optimize your damage.
Difficulty: Expert
Power: adaptive gameplay
Weakness: Fast enemies, expensive
Special-Abilities: Adaptivity
Primary attack-type: Pierce; Normal; Siege
Difficulty: Expert
Power: adaptive gameplay
Weakness: Fast enemies, expensive
Special-Abilities: Adaptivity
Primary attack-type: Pierce; Normal; Siege
Hunter-Clan
The Hunter-Clan overwhelms its enemies with long range and fearsome pets.
Difficulty: Normal
Power: long range
Weakness: low damage
Special-Abilities:|r pet-buffs; slow;
Primary attack-type:|r Pierce
Difficulty: Normal
Power: long range
Weakness: low damage
Special-Abilities:|r pet-buffs; slow;
Primary attack-type:|r Pierce
Change-Log
Changes[6.1]:
-add tooltip to worker
-add focus-ability to worker
-lot of tooltips updated
-lot of buffinfos added
-hunter clan balances
-fixed a bug caused piercing and slash damage to do less vs heros
-fixed a few leaks
-add alot of cool new hero abilities
-fixed a few hero abilities
-add tooltip to worker
-add focus-ability to worker
-lot of tooltips updated
-lot of buffinfos added
-hunter clan balances
-fixed a bug caused piercing and slash damage to do less vs heros
-fixed a few leaks
-add alot of cool new hero abilities
-fixed a few hero abilities
Get some friends and try to make it
The map is tested a lot of times now and I think my tester-team and I have done a good job balancing it. Should you think something is imba anyway, feel free to discuss it here.
Suggestions and bug-reports are welcome too.