Nivius
TH.net Regular
- Reaction score
- 5
so, ben having problem whit an aura of one of my units for my swamp team arena.
easy way of solving what i whana do is reading the tooltip of it.
changes might be okay, like changing it to a static amount, or whatever.
is atm set up for a static value, please give ideas
easy way of solving what i whana do is reading the tooltip of it.
i worked whit this about 1 year ago but irl came in the way so i had to pause the making of his map, but now im back (i hope!) and i remeber the braindamage this dam aura gave me! any ideas of how to do it?swamp team arena said:Nearby friendly melee units gain 1-9%(+1% a level) of ther damage dealt back in mana points when they hit enemy units.
changes might be okay, like changing it to a static amount, or whatever.
Trigger:
- Activate spir aura
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- Actions
- Trigger - Add to White Spiritual Aura <gen> the event (Unit - (Triggering unit) Takes damage)
- Trigger - Add to Black Spiritual Aura <gen> the event (Unit - (Triggering unit) Takes damage)
- Events
Trigger:
- White Level spir aura
- Events
- Unit - A unit Learns a skill
- Conditions
- And - All (Conditions) are true
- Conditions
- (Learned Hero Skill) Equal to Spiritual Aura (Magea9) (3) (testing)
- Or - Any (Conditions) are true
- Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
- Conditions
- Conditions
- And - All (Conditions) are true
- Actions
- Set Spirauralvl[1] = (Spirauralvl[1] + 1)
- Game - Display to Player Group - Player 1 (Red) the text: (Level of skill is now: + (String(Spirauralvl[1])))
- Events
Trigger:
- White Spiritual Aura
- Events
- Conditions
- And - All (Conditions) are true
- Conditions
- ((Attacking unit) has buff Spiritual Aura (Buff)) Equal to True
- Or - Any (Conditions) are true
- Conditions
- (Owner of (Attacking unit)) Equal to Player 1 (Red)
- (Owner of (Attacking unit)) Equal to Player 2 (Blue)
- (Owner of (Attacking unit)) Equal to Player 3 (Teal)
- (Owner of (Attacking unit)) Equal to Player 4 (Purple)
- (Owner of (Attacking unit)) Equal to Player 5 (Yellow)
- Conditions
- Conditions
- And - All (Conditions) are true
- Actions
- Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + ((Real(Spirauralvl[1])) x 2.00))
is atm set up for a static value, please give ideas