Vampire's Vengence

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Sigh, another new map, hopefully I'll not trash this one. :)

Okay, the storyline is like this.

Vampires have started a revolt, the peacetreaty has been broken after the killing of the Vampire Princess. Now you must either survive, or destroy.

You can be Vampires/Werewolves, or Hunters. There are eight players as hunters. Two as computer. and Two as Vamps and Wolves. A trigger spawns units for both sides, vamps have faster spawn.

Hunters have two types, Nighthunter, which is good against vamps. and Lighthunter, which is good against Wolves. Everytime a hunter kills a wolf or vamp, or the opposite way, they gain one lumber. when a player gets fifty lumber, he can Summon either Legendary Hunter, or Vampire God, depending on who they are.

There are various crypts throughout the map, guarded by the hunters, if the vamps destroy the guards and conquer the crypt, vamps start spawning from the crypt. Vamps start with two crypts.

Each Player starts with 3 revives. I haven't worked out the Lighthunters or Nighthunters heros yet. But I've got the Vamp and werewolf heros.

Alpha Wolf
Breeding Wolf
Fighter Wolf
Vampire Lord
Vampire Queen
Vampire Priest

When Vamps or Wolf kill hunter, hunter turns into Vamp or Werewolf.

There are various Forts placed in different places, units within the forts get extra defense.

The time for the game is one hour and a half. ( Is that too much or too less?)
And Vamps lose life during the day. (No idea how to do it.) Unless you use one lumber to buy a Sunlight Immunity Charm.

Werewolves are weak against Silver Arrow Towers, which are quite popular in the hunter defense.

The goal for hunters is obviously to survive. And the vampire's goal is to either turn all hunters into vamps or destroy a gate in the center of the hunter base.

My problems are,
1.how to make Vampires lose life during day?
2. How long should the game be, (how long do hunters need to survive for?)
3. Is fifty lumber too less for the ultimate summon? ( Players can share lumber.)
4.Any ideas for the hunter heros?
5. I'll probably trash this. :) :D

So...How do yah think of it?
 
What's the time period general setting? Basically, World of Warcraft except there are suddenly vampires being included (connection to the Scourge?) Or, if this is World of Warcraft, are the vampires an entirely different subset altogether.

That might help you focus with the hunters. A clear world will help.
 
well I...

I never really thot of the time period and the scrouge or whatever. Can't there just be a new made up story? It doesn't have to be based off the warcraft story.


This game is going to be a sort of enchanced version of Tank Warz, or The Great Strategy. Where computers generate creeps to fight each other and control their own bases while your hero just fights alongside them.
 
yeah, I get that, but I'm saying that it's kinda hard to think of heroes if there isn't a setting or story. Doesn't need a lot. Really basic ones work-- like:

Gods of the underworld are trying to take over Olympus.

There. We've got setting -and- story, not just general thematic idea.

From there we can say

6 gods of Olympus:
Zeus
Hera
Ares
Aphrodite
Heracles (demi, yeah I know)
Athena

6 gods of the underworld: (admittedly more free-form)
Hades
Persephone (she at least leaves there)
Achilles (demi, I know, and this means -after- Troy)
Hephaestus
Hecate
Cronos (yeah, a long dead titan, but who wouldn't love seeing that on the battlefield)

vampire vs. hunters isn't really a setting... it's a theme.
just food for thought.
 
hmmm

well, I'll work on the storyline a bit more, before I do that, could you prehaps help me with the other questions?
 
Storyline

Since the early ages Hunters have detested Vampires and Lycans for their differences, and hunted them to near extinction. Normally peaceful people, the Vampires were struck hard, and so they decided to ally themselves with their long hated enemy, the lycans to destroy the human threat before both races die out.

But even with the combined forces of the Vampires and Lycans, they were to less to compete with the forces of the hunters. So the Vampire and Werewolf Alliance made a peace treaty with the hunters to stop the considerable bloodshed. It seemed as though peace were to come and stay for awhile. Yet days after the peace treaty began, the Vampire Princess and the Lycan General were slain bloodily and horrifically. The vampires and lycans turned upon the hunters for answers.The Hunters denied having murdered either of them and so the war continued. Nobody on either side knew the real truth behind the sinister murder...
 
Just a few comments:

First off, about time period. You were talking like you expect this to relate to Warcraft...Well, it doesn't have to. That's the beauty of the World Editor. You can create your own worlds, time periods, etc etc.

Second off, you haven't told us what TYPE of map it is, though by description it sounds like an AoS (with unit spawns and everything). I take it there are three sides? Vampires, Werewolves and Hunters?

Hmm, perhaps you could make a few less Hunters and a few more Vampires/Werewolves, since it seems like the Hunters can just gang up on one side, and then take out the other. Not a very fair game.

Just my thoughts.
 
Eh, maybe one or two more werewolves and vamps, but hunters are stronger.

And when the hunters die, the werewolves and vampires start fighting again :) Why kill a gate? 1 and 1/2 hours is too long; I'd suggest 30 - 60 minutes. Have a big city in the center, and then hills, forests, lakes, and crypts scattered around the countryside :>)
 
Alexander

No, I think two vampires or werewolves is just fine, because when a vampire or werewolf kills a hunter, then the hunter turns into one, thus adding more vampires per hunter kill. And plus, vampires have more units spawning which makes it more fair, but not unfair for the hunters because they guard the crypts which can control how many units the vampires spawn.

And no, it does not relate to warcraft. Just a made up story.

Instead of destroying the gate, what other ending should there be? (don't like the werewolf and vampire kill each other ending, because the hunters that turn into vamps or werewolves get to choose, and so do the original vamps and werewolves, so if five of them choose werewolves and only one is vamp, then vamps are as good as dead. But a new ending would be nice. :shades:

Hm.. maybe sort of Aos. dunno wut Aos is, lolz... :D

Two sides, Vamps/werewolves against Hunters.

(Yes I know Vampires and Werewolves are enemies in many different stories, like underworld.) :eek:
 
Sun

Any idea how to make it so that vamps lose life during day unless they have a special item?
 
event-every X second
condition- time equal to X time (whenever u want the day to start)
action-remove 1 life point from all player in X group (X should be the vampire group)..

its l8 and I don't have WE open so that came off the top of my head..but that was the basic idea...should actually be right..:D

hope I helped

~Krakka

add a condition that says unit does not have X item in inventory....that should be it...and its not exactly correct....like I said..this is the basic idea :D
 
Ending

I'm thinking of different endings for my map. It could have a time limit, in which humans must survive. (Prefered.) or there could be no time limit and players would have to kill this building to win. Which is better?
 
A time limit to make it unique. You should be able to set this time limit though to as long or as short as you want.
 
.I'm actually planning to continue the story afterwards with an open rpg, I've got a better idea of what an open rpg now. But not until I finish my Vampire's Vengence. (which will most likely be in the recycle bin after a month or so) :p
 
Another idea

Should the map have units you can control by yourself for you to be able to make tactical manuvers? or should it just all be controlled by the cpu, or the attacking units are controlled by the cpu, but you can train some of your own units to do something else?

O, and just curious, wuts the difference between guided mode and enchanced mode?
 
Guided / Enhanced?
Well, try it :)

Check "guided", then click, for example, on the "code" button ("#").
Now "enhanced", same button...
That's the difference. Subtle, I know ;)
 
Need a sunlight trigger? Have fun :>)

This piece detects when a vampire who doesn't already have the item pikcs it up, and adds him to a unit group that is damaged during the day.
Code:
E: A unit (buys, picks up, uses, etc.) an item
C: Unit manipulating item is a vampire = true
Item being manipulated is sunscreen = true
-Then find a way to see if the vampire has more than one sunscreen-
A: If all conditions are true then remove unit manipulating item from vampire_sunlight_group
Else make unit drop item

This code piece detects when a vampire drops the sunscreen. (players might possibly find ways to get more than one at a time, so guard agaisnt that :p)
Code:
E: A unit drops an item
C: Item being dropped = sunscreen
A: Remove unit dropping item from vampire_sunlight_group

This code piece activates and deactivates the actual damage trigger.
Code:
E: Time of day = 6:00 (change that to whenever day starts)
C: N/A
A: Wait (time it takes for day to end) seconds
Turn off (below trigger)

THIS code piece damages all vampires in the vampire_sunlight_group variable. As long as the players don't find a way around the above triggers, this should work fine (you can change how they are damaged to whatever, and for hor much damage too).
Code:
E: Every 3 seconds
C: N/A
A: Pick every unit in vampire_sunlight_group matching matching unit is in region [place where vampires can go and not get burned; alternately, they could just have a super fountain of health or really fast regen on blight :P]  and do set health of picked unit to health of picked unit -15

This sounds like it could be good, so don't recycle it, lol! :p

PS. An AoS stands for Aeon of Strife, in which teams of heros push back creeps to the opposing enemy base. Examples are DotA and ToB. (Defense of the Ancients and Tides of Blood)
 
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