Variables in Dummy Spells

  • Thread starter Thread starter Tubby115
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Tubby115

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AHHHH! Can someone please explain how this works. I am trying to make a spell the has an aoe and when it's cast, all units in aoe become war-stomped and stunned for X ammnt of time. I have been reading dummy tutorials but don't understand how i use variables to make dummies appear at all units in the AoE and cast the warstomp. Oh and can you please word it very simply, im feeling really retarded right now.
 
Tubby115 said:
AHHHH! Can someone please explain how this works. I am trying to make a spell the has an aoe and when it's cast, all units in aoe become war-stomped and stunned for X ammnt of time. I have been reading dummy tutorials but don't understand how i use variables to make dummies appear at all units in the AoE and cast the warstomp. Oh and can you please word it very simply, im feeling really retarded right now.

eh i do dummys all the time Oo and ive never used variables.. or at least i dont think i have.. it might be a diff name then what im used to.. arg im tired, if someone doesn't post by tomorrow morning, ill try to help you
 
i use the varible (unit) when im making a dummy unit beacuse it will set him as lastcreatUnit:
well u should creat an ability and set the dmg u want the time u want (war stomp).
than u go to trigger: (u didnt tell me the event)
//Go to Varibles and Creat a Varible Called "DummyU" type (unit)
Event
//Put Your Event ( Like when some one enters a region or even
//cast an ability
Condition
//Any Condition
Action
Unit - Creat 'Dummy Unit' for triggering Player at Position of (//put anyunit or region u want) facing 0.00 degress
set DummyU = LastCreatedUnit
Unit - Add Ability War Stomp(edited) for DummyU
Unit - Order to DummyU to War Stomp
Unit - Add Expiration timer 1 second
set udg_DummyU = null //i think u should use custom Script
 
The region should be either target of ability being cast, or the center of the caster. (Depending on if it targets around the caster, or at the location). You won't need to use variables for this one. You can just create the dummy unit that has the ability.
Off Topic: I think DotA-Crime has been using a little bit too much JASS. Hint: // and udg_DummyU are used for comments and for the (unneeded) variable.
 
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