Vehicle entry and exit

  • Thread starter Thread starter Marksman
  • Start date Start date
M

Marksman

Guest
I am trying to write a trigger for my map and cannot get it to work. In the map, each unit has a personal vehicle. I am trying to make it so they can get into it when they want to. I was basing it on the load ability, like blimps and ships. But i want the vehicle to be invulnerable and unmovable (whether status as a building or nuetral passive now or something) because, comon, cars don't drive without a driver, and i want to make sure someone doesn't attack the unit when it's parked. But i can't get the status of the vehicle to change (nothing in trigger editor for "when a unit is unloaded"). Much thanks for anyone who can help me.
 
don't know if any of that exsists im tired as hell...


You can create a custom ability to load unload into your thing and stuff.
----------Load
A unit begins casting an ability.

Ability being cast equal to Load

Target of spell being cast is owned by neatrual passive.

Change ownership of target of spell being cast to owner of casting unit

Order target of spell being cast to load casting unit
---------Unload
A unit begins casting an ability

Ability being cast equal to unload

Order casting unit to unload all units (don't know if that exsists lol im tired)

Change ownership of casting unit to neatural passive
 
Hmm, those threads confused me even more. But no worries. I finally discovered a trigger to make it work, and I changed it so that all cars were neutral and would only be player owned when they were being driven. Thx for thread links anyway. If anyone wants to know what i did, let me know.
 
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