T
Toronto
Guest
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A structure) Equal to True
(Player 4 (Purple) slot status) Not equal to Is playing
(Player 5 (Yellow) slot status) Not equal to Is playing
(Player 6 (Orange) slot status) Not equal to Is playing
(Player 7 (Green) slot status) Not equal to Is playing
(Player 8 (Pink) slot status) Not equal to Is playing
(Player 9 (Gray) slot status) Not equal to Is playing
(Player 10 (Light Blue) slot status) Not equal to Is playing
(Player 11 (Dark Green) slot status) Not equal to Is playing
(Player 12 (Brown) slot status) Not equal to Is playing
Then - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Else - Actions
Do nothing
Can anyone tell me if there are any problems with my trigger? My trigger is supposed to make you win when your opponent is gone and there one and only tower is distroyed.
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A structure) Equal to True
(Player 4 (Purple) slot status) Not equal to Is playing
(Player 5 (Yellow) slot status) Not equal to Is playing
(Player 6 (Orange) slot status) Not equal to Is playing
(Player 7 (Green) slot status) Not equal to Is playing
(Player 8 (Pink) slot status) Not equal to Is playing
(Player 9 (Gray) slot status) Not equal to Is playing
(Player 10 (Light Blue) slot status) Not equal to Is playing
(Player 11 (Dark Green) slot status) Not equal to Is playing
(Player 12 (Brown) slot status) Not equal to Is playing
Then - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Else - Actions
Do nothing
Can anyone tell me if there are any problems with my trigger? My trigger is supposed to make you win when your opponent is gone and there one and only tower is distroyed.


