Victory Trigger Here

  • Thread starter Thread starter Toronto
  • Start date Start date
T

Toronto

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Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A structure) Equal to True
(Player 4 (Purple) slot status) Not equal to Is playing
(Player 5 (Yellow) slot status) Not equal to Is playing
(Player 6 (Orange) slot status) Not equal to Is playing
(Player 7 (Green) slot status) Not equal to Is playing
(Player 8 (Pink) slot status) Not equal to Is playing
(Player 9 (Gray) slot status) Not equal to Is playing
(Player 10 (Light Blue) slot status) Not equal to Is playing
(Player 11 (Dark Green) slot status) Not equal to Is playing
(Player 12 (Brown) slot status) Not equal to Is playing
Then - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Else - Actions
Do nothing


Can anyone tell me if there are any problems with my trigger? My trigger is supposed to make you win when your opponent is gone and there one and only tower is distroyed.
 
thats is not right the trigger the reason for this is if all condtions are true action
you do not need this other than that it it is fine
basically your trigger defeates those players if the dying unit is a structure and gives victory to the selected players reguardless of what type of unit dies
Nm ingore everything i just said
 
Toronto said:
Code:
Events
    Unit - A unit Dies
Conditions
Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            ((Dying unit) is A structure) Equal to True
            (Player 4 (Purple) slot status) Not equal to Is playing
            (Player 5 (Yellow) slot status) Not equal to Is playing
            (Player 6 (Orange) slot status) Not equal to Is playing
            (Player 7 (Green) slot status) Not equal to Is playing
            (Player 8 (Pink) slot status) Not equal to Is playing
            (Player 9 (Gray) slot status) Not equal to Is playing
            (Player 10 (Light Blue) slot status) Not equal to Is playing
            (Player 11 (Dark Green) slot status) Not equal to Is playing
            (Player 12 (Brown) slot status) Not equal to Is playing
        Then - Actions
            Game - Victory Player 1 (Red) (Show dialogs, Show scores)
            Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
            Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
        Else - Actions
            Do nothing
First of all, you don't need that If statement... everything can go into Conditions.

But, of course, that will probably never run. That trigger will only run when:
  • A structure dies.
  • Players 4 through 12 are not in the game (empty slots when the game was created).
So it's probably not what you wanted. Instead of checking if they're in the game, check if their tower is alive.
 
Oh so if they never leave there would never be victory....... except i have a trigger that automatically makes you defeeated when your tower is dead you dont observer and all you can do is press the ok button....but anyways :( trigger for that would be??
 
Describe to us when you would be defeated, a certain building, all buildings are dead, all units are dead etc...
 
ok well the second your tower dies a trigger defeats you and all you can do is press [ok]
 
So... a tower dies and you lose? Thats easy but I feel your leaving a bunch out.

Event: A unit dies
Condition: Unit-type of dying unit equal to <Tower>
Action: Game - Defeat <owner of dying unit> with the messege Defeat!
 
my trigger a makes tower for ppl who are in the game and you can upgrade your tower about 5 times
 
... Have you ever made a condition in your life?

Select Or (Multiple conditions) as a condition, then copy paste the condition I gave you 4 times (So you have 5). Now change the unit field and move them all into the Or field...
 
and your trigger has nothign to do with victory man i need a persont o win some how
 
Code:
Events
     A unit dies
Conditions
      Or any conditions are true
            Unit-type of (Dieing unit) equal to (Base Level 1)
            Unit-type of (Dieing unit) equal to (Base Level 2)
            Unit-type of (Dieing unit) equal to (Base Level 3)
            Unit-type of (Dieing unit) equal to (Base Level 4)
            Unit-type of (Dieing unit) equal to (Base Level 5)
Actions
      Defeat (owner of dieing unit) with message (Look a random flying cheeseburger)
      Run (Defeat Trigger)
On your defeat trigger, you won't need the unit dies, and unit-type of dieing unit is a structure equal to true. Hope it helps. :D
 
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