visibility/fog of war

  • Thread starter Thread starter Heero Yuy
  • Start date Start date
H

Heero Yuy

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im having a small problem. In my map i want to have a guy talk to your character from above you on a cliff, but you cant see him. i tried using like visibility modifiers or whatever they are called, but i think i dit it wrong.

what ive got is a unit on a cliff 2 levels above you, and all i want to happen is for a short amount of time, reveal a small area around the unit then when the unit moves away from there into the fog, return the visibility to normal.

i think i was on the right track... but i did it wrong.
 
This will make it so you can see the spot hes standing on.
Code:
Visibility
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
       Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across <the region hes in>)
        Wait 2.00 seconds
        Visibility - Disable (Last created visibility modifier)
 
ill try that when i get the chance. thanks

the trigger i used was a bit overcomplicated i think


first i created a visibility modifier initially disabled with a radius of 100, then stored it as a variable, then later in another trigger i enabled it, and disabled it at the end of the trigger (there was about 5 seconds worth of wait actions in that trigger)
 
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