Floating texts got an own GUI function to show/hide them for certain players.
For special effects you would need to use jass in the form of "GetLocalPlayer()" comparison.
This is a little more complicated issue since the function can cause desync errors in your map if used incorrectly.
I bet you can find plenty of material for the topic if you search in this forum for "GetLocalPlayer()", most likely there will even be a turtorial based on it.
do something like this: (note: comments are behind a //)
Trigger:
Show stuffs for only one player
Events
Conditions
Actions
Floating Text - Create a floating text that reads "" at (some location) //blank floating text
For loop integer A from 1 to 12 do actions
Loop - Actions
Set StringVariable = "Player " + String(Integer A) //we do this outside of the if GetLocalPlayer() part so that we dont create a string inside it which can cause desyncs
Set PlayerVariable = Player(Integer A) //this is the local player for the current string that we want to display it to
Custom Script: if GetLocalPlayer() == udg_PlayerVariable then //if statement start, case sensitive
Floating Text - Set Text of Last Created Floating Text to StringVariable //set the text of the floating text from before to the string variable we saved, but only for the local player
Custom Script: endif //end of the if statement, this is required and must be case-sensitive
basically this sets the text of the floating text we created to: "Player " + Number of Player, so the text displays differently for every single player
Trigger:
actions you can use inside a GetLocalPlayer() if statement:
Set Visibility (multiboards, text, etc, BUT NOT units/doodads, etc)
Set Text (works for multiboards floating text game text etc, but MUST use a string variable to change the text, not a direct string like "Hi")
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.