Vortex-Typed Ability Issues[?]

G

Goodspeed

Guest
:eek: Okay, so we have this Desert Lord-typed hero, who has the power of dust tornados and things of that kind of nature..., anyways, I'm trying to create this ultimate for him where he summons a stationary-customed "Dust Tornado," which is supposed to suck all units in a 500radius to it's own position and deal damage via his own damaging aura..., the issue is my gradual pull, I used to have this same sort of problem with a gradual -push- for a seperate unit's ability but I fixed that..., now that I'm pulling it's a whole different sort of problem. The trigger I have does kind of this whole reverse polarity deal where it insta-moves them to it's location..., well here's the trigger, maybe some help can be offered:::

Code:
Dust Demon
    Events
        Unit - A unit Spawns a summoned unit
    Conditions
    Actions
        Unit Group - Pick every unit in (Units within 500.00 of (Position of (Summoned unit))) and do (Actions)
            Loop - Actions
                If ((Owner of (Picked unit)) Not equal to (Owner of (Summoned unit))) then do (Unit - Move (Picked unit) instantly to ((Position of (Summoned unit)) offset by 20.00 towards (Angle from (Position of (Picked unit)) to (Position of (Summoned unit))) degrees)) else do (Do nothing)
                Wait 0.01 seconds
                If ((Owner of (Picked unit)) Not equal to (Owner of (Summoned unit))) then do (Unit - Move (Picked unit) instantly to ((Position of (Summoned unit)) offset by 20.00 towards (Angle from (Position of (Picked unit)) to (Position of (Summoned unit))) degrees)) else do (Do nothing)
                Wait 0.01 seconds
                If ((Owner of (Picked unit)) Not equal to (Owner of (Summoned unit))) then do (Unit - Move (Picked unit) instantly to ((Position of (Summoned unit)) offset by 20.00 towards (Angle from (Position of (Picked unit)) to (Position of (Summoned unit))) degrees)) else do (Do nothing)
                Wait 0.01 seconds
                If ((Owner of (Picked unit)) Not equal to (Owner of (Summoned unit))) then do (Unit - Move (Picked unit) instantly to ((Position of (Summoned unit)) offset by 20.00 towards (Angle from (Position of (Picked unit)) to (Position of (Summoned unit))) degrees)) else do (Do nothing)
                Wait 0.01 seconds
                If ((Owner of (Picked unit)) Not equal to (Owner of (Summoned unit))) then do (Unit - Move (Picked unit) instantly to ((Position of (Summoned unit)) offset by 20.00 towards (Angle from (Position of (Picked unit)) to (Position of (Summoned unit))) degrees)) else do (Do nothing)

Repeat Repeat Repeat Repeat, because I don't know how to loop this and quit it in a proper guage of time, because I'm retarded..., anyways,

Oh also, I'd like to create a condition that says "Summoned Unit equal to Dust Devil," so that I can make a few wise changes and fix certain issues that might come up. I couldn't find a good base for this condition, I kind of found "Unit type - Summoned Unit equal to Unit type - Dust Devil," but it's so shady idk. I think that was a Boolean, any better suggestion for this sort of condition? Any help'd be awesome, thanks guys,

`Goodspeed, :nuts:
 
Use my Call Of Earth function, only use a negative number in the "PolarProjectionBJ" function, as that will make them go backwords. You may also want to put a condition in the "exitwhen" line to be "i >= DistanceBetweenPoints(u, GetTriggerUnit()) / 30"
 
Your condition is fine (unit-type is the way to go).

You want to suck them towards the casting unit, right? Then use the Polar Projection function for the point. Angle is the angle between the picked unit and the casting unit, distance is how far you want them to jump each time, and the original point is the position of the picked unit.
 
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