MissKerrigan
Active Member
- Reaction score
- 23
hello there,
this question might be too hard but never trying is never get a chance
alright, what I wanna do is creating a 'income trigger' that gives a certain income to the players every 30 seconds
now the standard income is 10 minerals and this can be upgraded with +1 in diffirent moments of the game
now here is my situation:
every unit you kill brings you +1 income, but NOT for always just the moment you killed them
example 1: if you killed 7 units in the first 30 seconds, your income should be 17
example 2: if you killed 12 units between 30-60 seconds, your income should be 22
example 3: if you killed 0 units between 150-180 seconds, your income should be 10 (if no upgrades were done)
Now there are several upgrades which increase your 'standard income' and also upgrades for the 'killing income' (every killed unit brings 2 minerals, 3 mineral, 4 minerals etc..)
problem 1: the computer must give only minerals to players every 30 seconds (30-60-90 etc...)
Problem 2: when a player kills 8 units, the computer must give 8 minerals to this player
Problem 3: every 10 kills gives 1 gas to a player (gas can be used to buy upgrades which increase weapon strenght or income)
Problem 4: a 'text message' in the subtitle area must appears every 30 seconds which shows the income (this depents on howmany units this player has killed)
Problem 5: I tried to create a trigger that gives resources when the timer has finished but this seems impossible because you never know what the income number will be!
do I really have to make 100 triggers for this?
Please help me,
MissKerrigan
this question might be too hard but never trying is never get a chance
alright, what I wanna do is creating a 'income trigger' that gives a certain income to the players every 30 seconds
now the standard income is 10 minerals and this can be upgraded with +1 in diffirent moments of the game
now here is my situation:
every unit you kill brings you +1 income, but NOT for always just the moment you killed them
example 1: if you killed 7 units in the first 30 seconds, your income should be 17
example 2: if you killed 12 units between 30-60 seconds, your income should be 22
example 3: if you killed 0 units between 150-180 seconds, your income should be 10 (if no upgrades were done)
Now there are several upgrades which increase your 'standard income' and also upgrades for the 'killing income' (every killed unit brings 2 minerals, 3 mineral, 4 minerals etc..)
problem 1: the computer must give only minerals to players every 30 seconds (30-60-90 etc...)
Problem 2: when a player kills 8 units, the computer must give 8 minerals to this player
Problem 3: every 10 kills gives 1 gas to a player (gas can be used to buy upgrades which increase weapon strenght or income)
Problem 4: a 'text message' in the subtitle area must appears every 30 seconds which shows the income (this depents on howmany units this player has killed)
Problem 5: I tried to create a trigger that gives resources when the timer has finished but this seems impossible because you never know what the income number will be!
do I really have to make 100 triggers for this?
Please help me,
MissKerrigan