Waits

Bloodydood

New Member
Confirmed

Ok so I'm wondering how using Waits for triggers/spells intended to be MUI can be distinguished from triggers/spells that are SUI or broken MUI.

I've seen that doing something like:

Trigger:
  • Events
    • Conditions
    • Actions
      • Unit - Create 1 Footman at (Center of (Playable Map Area)) for Player 1(Red) facing Default building facing degrees.
      • Wait 2.00 seconds
      • Unit - Remove (Last created unit)

... which doesn't work for MUI

And I'm wondering if using triggering units would work, such as this:

Trigger:
  • Events
    • Unit - A unit Is attacked
    • Conditions
    • Actions
      • Wait 2.00 seconds
      • Unit - Remove (Triggering Unit)


Not too worried about variable units.

Note: Free-handed

[EDIT] Distinguished*
 

Romek

Super Moderator
Staff member
All Event Responses (Triggering Unit, Attacked Unit, etc) will work after waits.
All "Last Created..." variables won't (OK, they will, but it won't be MUI, as it could be overwritten).
 
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