Bloodydood
New Member
- Reaction score
- 14
Confirmed
Ok so I'm wondering how using Waits for triggers/spells intended to be MUI can be distinguished from triggers/spells that are SUI or broken MUI.
I've seen that doing something like:
... which doesn't work for MUI
And I'm wondering if using triggering units would work, such as this:
Not too worried about variable units.
Note: Free-handed
[EDIT] Distinguished*
Ok so I'm wondering how using Waits for triggers/spells intended to be MUI can be distinguished from triggers/spells that are SUI or broken MUI.
I've seen that doing something like:
Trigger:
- Events
- Conditions
- Actions
- Unit - Create 1 Footman at (Center of (Playable Map Area)) for Player 1(Red) facing Default building facing degrees.
- Wait 2.00 seconds
- Unit - Remove (Last created unit)
... which doesn't work for MUI
And I'm wondering if using triggering units would work, such as this:
Trigger:
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- Wait 2.00 seconds
- Unit - Remove (Triggering Unit)
Not too worried about variable units.
Note: Free-handed
[EDIT] Distinguished*