M
maerlyn
Guest
Is there a way to make the Wander ability work only for Neutral Hostile units? A way to disable it for player controlled units?
Then you should either do what Rinpun said and add Wander whenever you create a creep (I'd suggest that over removing Wander for non-creeps) or trigger the Wander ability entirely.maerlyn said:Well... if you mean two units for each creep, that would for me be an extra 50 units. Right now I'm just modifying the existing ones, which is an extra 0![]()