keychup
Active Member
- Reaction score
- 34
Hey there. I'm just making up some heroes for a map I'm working on. If you need some ideas or if you think you can help me balance out the heroes i already have then welcome. For others, well, hi.
If you need an ability with a specific effect, scroll down the list and see if any of my heroes have an ability similar to the one you want. i could help you figure out how to do them.
Useful Stuff: (What I learned while making these heroes)
- How to make units dash or get knocked down cliffs but not up cliffs.
- How to make units stop dashing or getting knocked back if they hit an indestructible destructible.
- Instead of adding units to a dash/knockback group, I learned that i can give the unit an ability with no icon so i can use the condition "If Level of Ability for Unit is Greater than 0" to determine whether the unit is dashing/getting knocked back or not.
- How to fix a problem where dummy units do not cast Carrion Swarm/Shockwave spells because the target point happens to be unpathable.
- How to combine periodic events and buffs to make cool stuff happen.
- How to make destructibles die as though they have an expiration timer on them.
If you need an ability with a specific effect, scroll down the list and see if any of my heroes have an ability similar to the one you want. i could help you figure out how to do them.
Useful Stuff: (What I learned while making these heroes)
- How to make units dash or get knocked down cliffs but not up cliffs.
- How to make units stop dashing or getting knocked back if they hit an indestructible destructible.
- Instead of adding units to a dash/knockback group, I learned that i can give the unit an ability with no icon so i can use the condition "If Level of Ability for Unit is Greater than 0" to determine whether the unit is dashing/getting knocked back or not.
- How to fix a problem where dummy units do not cast Carrion Swarm/Shockwave spells because the target point happens to be unpathable.
- How to combine periodic events and buffs to make cool stuff happen.
- How to make destructibles die as though they have an expiration timer on them.