TD War Of The Towers TD 0.87 Beta

Exoudar

New Member
War Of The Towers TD 0.90 Beta

War Of The Towers TD 0.90 Beta
Map Made By
Exoudar


New Patch !
Download here

Changelog v 0.92
Gameplay
-Unarmored now take 80% from magic and spells instead of 100%

Skeleton Towers:
-Skeleton Orc Range increased from 400 to 500
-Skeleton Orc now gain +orb per 1 kill from 2 kills

-Skeleton Orc King now has Dark Orb
-Skeleton Orc King requires 6 Skeleton Orcs from 5

-Skeleton Mage Range increased from 600 to 650
-Multi Shadowbolt now burn mana 1 per orb to targeted creeps
(Now they can clear wave 26)

-Improve skeleton archer attack animation
-Skeleton Archer attack speed increased from 0.9 to 1
-Skeleton Archer Poisen now does 5 dps instead of 10
-Skeleton Archer, Now poisen can kill
-Skeleton Archer's Poisen now spread when a unit dies in 150 AOE
-Skeleton Archer now has maximum of 2 Orbs
-Skeleton Archer now gain +4 damage per orb from +2
-Skeleton Archer Poisen now last 10 secs per orb From 5 secs

-Skeleton Warrior damage increased from 35 to 45
-Skeleton Warrior splash increased from 125 to 150

-Skeleton Necromancer now gain +Orb per 7 Kills from 10

-Fixed Skeleton Lich Brilliance aura, now It should work even when you have mana fountain
-Add ability to Skeleton Lich [Mini Frost Nova]

-Skeleton Dragon now has 125 Splash damage
-Skeleton Dragon attack speed Increased from 1 to 1.2
-Dragon Myth, Removed 5/s regeneration
-Dragon Myth no longer will be sent to defeated players


BUGS
-Fixed a bug where skeleton warrior can damage your towers
-Fixed a bug where Dragon Myth is targeted as air
-Fixed a bug where when you lose from bosses you don't actually lose
-Fixed a bug where sometimes when you send a unit it won't be send

Talent
-Rapid Fire now give Increased attack speed per attack from 4% to 5%

-Runner now movement speed increased from 3% to 4% per stack

-Demotion cooldown reduced from 200 to 160

-Disabler cooldown reduced from 140 to 100


Sending Units
-Now when you send a unit, you send it to both the enemy instead of 1

-Catabult increased first stock timer

Map Stage: Beta

Gameplay:-

Map Type: Tower Defense

Number Of Players: 2v2

Winning: Enemies lives become 0
Losing: Your lives become 0

Gameplay: Build your towers and kill anything trying to pass, there are 8 towers, each tower has special passive ability.

Talent: There are two talent build and you get to choose 1 only, Defensive for stronger towers and Offensive will make enemy creeps stronger; making it hard for them to survive.

Each two waves you get 1 talent point(lumber)


Talent also requires advancing in order to reach the final point​



Income System: By sending creeps to your enemy you gain income when each round ends, also sending creeps to your enemy is a key of winning.



Any suggestion, balance, bugs or feedback, feel free to tell me please.

Please play the map more than once, there are towers stronger vs certain waves and weak vs others, making 1 tower type and saying wave # is too strong or too weak is not helping :/


Also please notice this is my first map ever, easy on me :)

ENJOY !



Special thanks to "GFreak45" helped me alot with triggering



EDIT: Uploaded the map (forget to)
add 4 new screen shots

EDIT: (1/23/2012)

it seems some of the pictures is broken , so I uploaded all as attachments



New Patch v0.91 Beta

Changelog:

-Now you can have both defensive and offensive, but 200 sec cooldown to switch between them.

-some units didnt get magic resist, fixed them.

-Add new builder with 6 new towers, Skeletons theme, each tower get Orbs when they kill creeps, and when they have 1 or more orbs they can activate their Dark Orb abilities.

Here is pirctures of some of the new towers with their abilities.







 

Attachments

Jaujarahje

I have now changed this in the User CP
I would test, but both my battle.net doesn't work (And I don't want to go through downloading every patch) and I do not see a download link
 

Exoudar

New Member
I would test, but both my battle.net doesn't work (And I don't want to go through downloading every patch) and I do not see a download link
I actually forget to add the map :p

now add it with new 4 screen shots, please click on the spoiler to view the old ones
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Despite playing in single player, it does seem quite enjoyable. Some thoughts:
  • A -next command to show the stats of the next wave.
  • A -level # command to show the stats of wave number #.
  • -heavy and -massive commands for Heavy Armor and Massive waves.
I guess my strategy was a bit off, as I built my first towers in the middle of the lane :rolleyes: And I didn't send any creeps till about wave 15. But then again, it might have been slightly too easy if I knew how to play the first time.

Rating: 17/20
 

Exoudar

New Member
Despite playing in single player, it does seem quite enjoyable. Some thoughts:
  • A -next command to show the stats of the next wave.
  • A -level # command to show the stats of wave number #.
  • -heavy and -massive commands for Heavy Armor and Massive waves.
I guess my strategy was a bit off, as I built my first towers in the middle of the lane :rolleyes: And I didn't send any creeps till about wave 15. But then again, it might have been slightly too easy if I knew how to play the first time.

Rating: 17/20
thanks for testing.

I will add all the commands you suggested, also I will increase numbers of massive and heavy waves.


the game SHOULD be easy when playing alone, if it was hard when playing alone then it would be impossible when fighting a player?

17/20 is too good, appreciated it :D
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
IMO 8 towers is quite enough. More towers means more time needs to be spent on the map learning about them, and some people (like me) just don't have the patience for all this strategy. Famous maps can have hundreds of towers because there's a fan base dedicated to them, but it's harder with a new map.
 

Inflicted

Currently inactive
Actually you are right, the 8 Towers works very well. Looks very good, works smoothly. Very enjoyable to the point where I encountered a bug.
The boss idea is quite awesome, but it was kinda odd when he ran off the map and just stood on the grass.. :/

Screenshot:
 

Attachments

Exoudar

New Member
Actually you are right, the 8 Towers works very well. Looks very good, works smoothly. Very enjoyable to the point where I encountered a bug.
The boss idea is quite awesome, but it was kinda odd when he ran off the map and just stood on the grass.. :/

Screenshot:

Would really appreciate it if you send me the replay so I can see what exactly happened to cause the bug.

Thanks for the testing. :D
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
That happened to me as well with the second boss, when I tried summoning a portal to stop him. He went into the leak area, passed on through, and kept walking to the right until he hit the wall. I think the movement had something to do with my Water Elementals attacking him, but that doesn't explain why he didn't disappear and cull 5 lives.

This was in v0.9, FYI. Will try to replicate the error.

EDIT: I think I found the problem. This line in the Death Portal triggers:
Trigger:
  • Unit - Cause Unit to damage (Entering unit), dealing 99999.00 damage of attack type Chaos and damage type Divine

There's no unit specified, therefore units don't get killed when the Death Portal is activated. And when you use Death Portal on a boss, it won't be killed, but the Boss Leak trigger is also deactivated, so the Boss is left to wander.
 

GFreak45

I didnt slap you, i high 5'd your face.
>Special thanks to "GFreak45" helped me alot with triggering

that made me feel warm and fuzzy inside :)
 

Exoudar

New Member
That happened to me as well with the second boss, when I tried summoning a portal to stop him. He went into the leak area, passed on through, and kept walking to the right until he hit the wall. I think the movement had something to do with my Water Elementals attacking him, but that doesn't explain why he didn't disappear and cull 5 lives.

This was in v0.9, FYI. Will try to replicate the error.

EDIT: I think I found the problem. This line in the Death Portal triggers:
Trigger:
  • Unit - Cause Unit to damage (Entering unit), dealing 99999.00 damage of attack type Chaos and damage type Divine

There's no unit specified, therefore units don't get killed when the Death Portal is activated. And when you use Death Portal on a boss, it won't be killed, but the Boss Leak trigger is also deactivated, so the Boss is left to wander.
Oh right!, There was specific builder, now you get to choose one so no unit is selected in that trigger, thanks alot.


>Special thanks to "GFreak45" helped me alot with triggering

that made me feel warm and fuzzy inside :)
Many of my questions in this forum got answered by you, so you helped me alot :)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
I just can't find a way to survive with skeletons. The Skeleton Orcs are impossibly weak, filling up the lane with them still doesn't clear Wave 1.
 

Inflicted

Currently inactive
The map has a simple but nice kindof look and feel to it, with minimal towers to confuse new players, but much customization leaving you thinking of how you should spent your talents and build. Doesn't encourage builds like "Oh I'm just going to stack damage" for example, very well balanced and well made. Hosted it online, much positive feedback.
 

Inflicted

Currently inactive
It says you have completed 0.91, but the DL link is only for 0.87 ?
Alot more positive feedback, however some players find it difficult or challenging.
 
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