Gaming WarCraft 3 Patch 1.29 has landed, go download now.

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
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https://twitter.com/Back2Warcraft/status/983841582888734720

Changelogs:

https://us.battle.net/forums/en/bnet/topic/20762137149


Widescreen support added. To prevent stretching there have been changes to the interfaces:
  • Added bookends to the in-game interface
  • Added black pillars in menus

Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
  • Player 13 - Maroon
  • Player 14 - Navy
  • Player 15 - Turquoise
  • Player 16 - Violet
  • Player 17 - Wheat
  • Player 18 - Peach
  • Player 19 - Mint
  • Player 20 - Lavender
  • Player 21 - Coal
  • Player 22 - Snow
  • Player 23 - Emerald
  • Player 24 - Peanut

Notes
  • Ladder standings have been reset; good luck and have fun on the climb
  • Replays are incompatible between major game versions
  • This will be the last version to support Windows XP
  • Automated tournaments will resume next week

Bug Fixes
  • Clans can be created
  • Mac launches
  • Korean locale launches
  • Various missing textures located (Thanks to TriggerHappy for the test map)
  • Default resolution no longer resembles Felwood
  • Ladder maps cleansed of sneaky tower locations near starting mines


Known Issues
  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated


Hero Balance Changes

Mountain King
Movement Speed
  • Increased base speed from 270 to 290

Stormbolt
  • Level 2: Reduce damage from 225 to 210
  • Level 3: Reduce damage from 350 to 325

Thunder Clap
  • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
  • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
  • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40

Paladin
Attack Speed
  • Reduced cooldown from 2.2 to 2.0 seconds

Movement Speed
  • Increased base speed from 270 to 290

Divine Shield
  • Level 2: Reduced duration from 30 to 25
  • Level 3: Reduced duration from 45 to 35

Blademaster
Mirror Image
  • Reduced Mana cost from 115 to 100 for all levels

Critical Strike
  • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
  • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage

Far Seer
Feral Spirit
  • Level 1: Increased unit healths from 200 to 250
  • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
  • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward

Chain Lightning
  • Reduced damage reduction from 15% to 10% per jump for all levels

Far Sight
  • Level 1: Removed mana cost; Added a cooldown of 60 seconds
  • Level 2: Removed mana cost; Added a cooldown of 45 seconds
  • Level 3: Removed mana cost; Added a cooldown of 30 seconds

Shadow Hunter
Serpent Wards
  • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
  • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
  • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200

Tauren Chieftain
Movement Speed
  • Increased base speed from 270 to 290

War Stomp
  • Level 1: Increased damage from 25 to 30
  • Level 2: Increased damage from 50 to 60
  • Level 3: Increased damage from 75 to 90

Reincarnation
  • Reduced spellcast from 7 seconds to 5 seconds

Crypt Lord
Movement Speed
  • Increased base speed from 270 to 290

Carrion Beetles
  • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
  • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
  • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290

Impale
  • Level 1: Increased damage from 50 to 75
  • Level 2: Increased damage from 80 to 120
  • Level 3: Increased damage from 110 to 165

Dread Lord
Movement Speed
  • Increased base speed from 270 to 290

Carrion Swarm
  • Level 1: Increased maximum damage from 300 to 400
  • Level 2: Increased maximum damage from 600 to 700
  • Level 3: Increased maximum damage from 1000 to 1200
  • Mana Cost reduced from 110 to 100 for all levels
  • Now damages mechanical units

Sleep
  • Cooldown reduced from 6 seconds to 4 seconds for all levels
  • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
  • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
  • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec

Vampiric Aura
  • Level 1: Increased life steal from 15% to 20%
  • Level 2: Increased life steal from 30% to 35%
  • Level 3: Increased life steal from 45% to 50%

Lich
Movement Speed
  • Increased base speed from 270 to 290

Demon Hunter
Mana Burn
  • Increased mana cost from 50 to 60 for all levels

Keeper of the Grove
Intelligence
  • Increased default value from 18 to 19

Tranquility
  • Added 3 seconds of invulnerability on spellcast
  • Reduced duration from 30 seconds to 15 seconds
  • Increased healing per second from 20 to 40

Entangling Roots
  • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
  • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage

Force of Nature
  • Increased Treant attack damage from 14 to 16

Priestess of the Moon
Attack Speed
  • Reduced cooldown from 2.46 to 2.33 seconds

Scout
  • Increased speed from 270 to 300
  • Level 1: Reduced mana cost from 100 to 50
  • Level 2: Reduced mana cost from 75 to 50

Warden
Blink
  • Level 2: Reduced cooldown from 10 seconds to 7 seconds
  • Level 3: Increased cooldown from 1 second to 4 seconds

Dark Ranger
Life Drain
  • Increase damage done per second and lower mana cost
  • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
  • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
  • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50

Firelord
Incinerate
  • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

Soul Burn
  • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
  • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
  • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450

Goblin Alchemist
Movement Speed
  • Increased base speed from 270 to 290

Healing Spray
  • No longer heals enemy units
  • Heals Alchemist

Acid Bomb
  • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
  • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
  • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)

Goblin Tinker
Movement Speed
  • Increased base speed from 270 to 290

Cluster Rockets
  • Now targets air units
  • Level 1: Increased damage from 35 to 45 damage per second
  • Level 2: Increased damage from 65 to 75 damage per second
  • Level 3: Increased damage from 100 to 110 damage per second

Naga Sea Witch
Movement Speed
  • Increased base speed from 270 to 290

Pandaren Brewmaster
Movement Speed
  • Increased base speed from 270 to 290


Map Pool

1v1
  • (2)TerenasStand_LV
  • (2)Plunderisle_LV
  • (2)TheTwoRivers_LV
  • (2)RoadToStratholme_LV
  • (2)EchoIsle
  • (2)TirisfalGlades_LV
  • (2)Amazonia(COMMUNITY)
  • (2)LastRefuge-1.3(COMMUNITY)
  • (4)Floodplains1v1_LV
  • (4)TwistedMeadows
  • (4)TurtleRock

2v2
  • (4)PhantomGrove_LV
  • (4)Avalanche_LV
  • (4)TurtleRock
  • (4)Duskwood_LV
  • (4)BridgeTooNear_LV
  • (4)FrozenClover_LV
  • (4)TidewaterGlades_LV
  • (4)LostTemple
  • (4)TwistedMeadows
  • (6)Duststorm_LV
  • (6)GnollWood

3v3
  • (6)ThunderLake_LV
  • (6)GnollWood
  • (6)Monsoon_LV
  • (6)DarkForest
  • (6)UpperKingdom
  • (6)RuinsOfStratholme
  • (8)Mur’gulOasis_LV
  • (6)RollingHills
  • (6)TimbermawHold
  • (6)StranglethornVale
  • (8)Battleground_LV
4v4
  • (8)Feralas_LV
  • (8)Northshire_LV
  • (8)Sanctuary_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV
  • (8)Deadlock_LV
  • (8)GolemsInTheMist_LV
  • (8)Mur’gulOasis_LV
  • (8)MarketSquare
  • (8)GoldRush
  • (8)Friends
  • (8)BlastedLands

FFA
  • (4)Deathrose
  • (6)Duststorm_LV
  • (6)EmeraldShores
  • (6)StranglethornVale
  • (6)Monsoon_LV
  • (6)ThunderLake_LV
  • (8)Deadlock_LV
  • (8)Mur’gulOasis_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV


World Editor Upgrades
  • Object Limit: 30,000
  • Neutral Units: 2,048
  • Neutral Buildings: 384
  • Player Units: 4,320
  • Player Buildings: 2,400
  • Items: 1,024
  • Map Size Limit: 480 x 480
  • Tile Slot Limit: 16
  • Max Execution Limit: 3,000,000
  • Max Food Limit: 999
  • Max Resource Limit: 9,999,999
  • Array Size Limit: 32,768
  • "Always show Health Bars" now shows Mana Bars as well


New Natives
  • native GetTriggerPlayerMouseX: takes nothing returns real
  • native GetTriggerPlayerMouseY: takes nothing returns real
  • native GetTriggerPlayerMousePosition: takes nothing returns location
  • native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
  • native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  • native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  • native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  • native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  • native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
  • native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
  • native GetAbilityTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
  • native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
  • native GetAbilityIcon: takes integer abilCode returns string
  • native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
  • native GetAbilityActivatedIcon: takes integer abilCode returns string
  • native GetAbilityPosX: takes integer abilCode returns integer
  • native GetAbilityPosY: takes integer abilCode returns integer
  • native SetAbilityPosX: takes integer abilCode, integer x returns nothing
  • native SetAbilityPosY: takes integer abilCode, integer y returns nothing
  • native GetAbilityActivatedPosX: takes integer abilCode returns integer
  • native GetAbilityActivatedPosY: takes integer abilCode returns integer
  • native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
  • native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
  • native GetUnitMaxHP: takes unit whichUnit returns integer
  • native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
  • native GetUnitMaxMana: takes unit whichUnit returns integer
  • native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
  • native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
  • native SetItemName: takes item whichItem, string name returns nothing
  • native SetItemDescription: takes item whichItem, string name returns nothing
  • native GetItemDescription: takes item whichItem returns string
  • native SetItemTooltip: takes item whichItem, string name returns nothing
  • native GetItemTooltip: takes item whichItem returns string
  • native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
  • native GetItemExtendedTooltip: takes item whichItem returns string
  • native SetItemIconPath: takes item whichItem, string name returns nothing
  • native GetItemIconPath: takes item whichItem returns string
  • native SetUnitName: takes unit whichUnit, string name returns nothing
  • native SetHeroProperName: takes unit whichUnit, string name returns nothing
  • native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
  • native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  • native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
  • native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  • native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
  • native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  • native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
  • native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
  • native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
  • native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
  • native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
  • native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
  • native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
  • native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
  • native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
  • native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
  • native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  • native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
  • native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
  • native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
  • native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
  • native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
  • native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
  • native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
  • native GetLocalSpecialEffectX: takes effect whichEffect returns real
  • native GetLocalSpecialEffectY: takes effect whichEffect returns real
  • native GetLocalSpecialEffectZ: takes effect whichEffect returns real
  • native GetUnitArmor: takes unit whichUnit returns real
  • native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
  • native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
  • native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  • native UnitCancelTimedLife: takes unit whichUnit returns nothing
  • native IsUnitSelectable: takes unit whichUnit returns boolean
  • native IsUnitInvulnerable: takes unit whichUnit returns boolean
  • native UnitInterruptAttack: takes unit whichUnit returns nothing
  • native GetUnitCollisionSize: takes unit whichUnit returns real
  • native GetAbilityManaCost: takes integer abilId, integer level returns integer
  • native GetAbilityCooldown: takes integer abilId, integer level returns real
  • native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
  • native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
  • native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
  • native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
  • native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
  • native GetLocalUnitZ: takes unit whichUnit returns real
  • native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
  • native SetEventDamage: takes real damage returns nothing
 
Last edited:
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