Warcraft 4: The Awakening Warcraft 4: The Awakening is based on the events after Warcraft 3: The Frozen Throne, this will feature 5 campaigns which are in this order: Undead Orc Humans Forsaken Night Elves What will Warcraft 4 feature? - New Units - New Maps - New Campaigns - And of course the continuation of Warcraft 3: The Frozen Throne Why Did you decide to make this? Well we all know Warcraft 4 will not be made for at least another 3 years or 4, so i thought "hey why not continue it". Team: Note: Green means Actively working, Red means not Active on the project at this moment. Kingbdogz(me): Leader/Terrainer/Unit Concepter/Lore and Storyline director, Artist Wc3shady: Lore/Terrainer, Private Critique Renendaru: Jasser iPeez: Terrainer captainrads: Critique/Gives Input Duderock101: Cinematics/Triggers Daicos: Unit Idealist/Terrainer thewrongvine: Terrainer/Storyline Concepter Races Campaigns: Undead: The Undead campaign is about the Lich King awakening from his 10 year slumber. There has been no sign of the Undead for 10 years and then the Lich King, combined with Arthas, awakens from the Throne rising with him a whole Ancient Undead army. Spoiler The Undead Missions and Cinematics: Spoiler Cinematic 1: The Lich King “Ten Years... Of waiting” Says the Lich King “Ten Years of eternal Slumber…” Then it shows a picture of Kingbdogz Presents… “And now... The Time is right to awaken… what has slept for thousands of years” The Lich King opens his eyes with a flash of blue light then the ice cracks from the Frozen Throne. The ice explodes and ice shatters everywhere. The Lich King gets off the throne and raises Frostmourne. He screams into the heavens and the Sword starts to glow and shimmer. He then stabs the ground with huge force shattering all the ice and shifting all the snow off the ice mountain. Snakes, skeletons, abominations are in the transparent ice. The ice starts to break then all the units start to come out. Undead warriors rise from the snow and necromancers pop into existence leaving behind green clouds of acid. “And now we shall avenge what we should of accomplished!” BOOM it goes black then the Logo “Warcraft 4: The Awakening” slowly fades out of the shades of black. Mission 1: The Rising Dead Loading Screen Text: The Undead have been sleeping for ten years now. The new Lich King, combined with the Death Knight Arthas, has been frozen to the Frozen Throne and the Alliance thinks the Undead have vanished or retreated. Some still think that the Undead are alive, waiting to attack on the Lich Kings orders. These people know the Undead can’t of retreated when they were already victorious. But what they do not know is that the Undead are secretly building up a massive weapon, and it is only just beginning to form in Northrend. Mission 2: The Fall of Stormwind Loading Screen Text: With the Undead awakened from their tombs, the Lich King is building up a massive army in Northrend. As he trains his army of doom, the Lich King orders to set up a base on the boundaries of Stormwind. The Fall of Stormwind has only just begun. Cinematic 2: The Fall *Dramatic Music* *Screams of Terror* It shows Stormwind destroyed and the ruins fallen on the ground... Then fades. Mission 3: Ten Times the Limit Loading Screen Text: The fall of Stormwind did not come easy, the Lich Kings army has been severely weakened, and the Humans are only bound to retaliate any minute. Meanwhile, men are marching to the Frozen Throne… Mission 4: Retaliation of the Alliance Loading Screen Text: The Alliance has retaliated all over the globe, with the Undead missing all those years; it has given the Alliance time to rebuild. The Humans retaliation on the Throne in Northrend has impacted the Lich Kings army greatly, and the Night Elf’s are attacking the army left over from the attack on Stormwind. The Retaliation of the Alliance is stronger then first thought… Mission 5: Resurrection Loading Screen Text: Slowly, the Undead are pushing back the Retaliation, but the Retaliation was only the beginning, the Night Elf Warriors are striking the Lich Kings encampments and the Dwarfs are rising from the earthy depths to aid the Humans. The Lich King has to do the unimaginable and leave Northrend… to Resurrect the Corruption. Mission 6: Renewing The Corruption Loading Screen Text: Maggnaroth, the Pit Lord, had corrupted the fountain with his blood. Some Night Elf’s and Orcs had drunk this Fountain and corrupted themselves. The Lich King has done the same, but instead corrupted the Alliances water Supply with his own blood. Soon the New and more Powerful Corruption will plague the Alliance and the Undead will once more rise to victory. Mission 7: Raising the Power Loading Screen Text: While the plague spreads through the alliance, the Lich King sets back to the now retaken Stormwind, and sets plans to grow the Weapon he has been planning for a long time… Meanwhile the Dwarfs and Gnomes gather around for discussion of a powerful blueprint named The Kronous M8. Mission 8: The Siege Kronous Loading Screen Text: While the Lich King was growing the Abominating Executioner, the Dwarfs and Gnomes were building an old blueprint found in an ancient Dwarf mine. As the Lich King builds his army, he finds the location of the construction site, where the mighty Siege Kronous will be rebuilt once again into the Alliances Arsenal. Mission 9: The Bloodbath Loading Screen Text: Now that the Siege Kronous is built, more are being built in all the Alliances bases; the Lich Kings armies are marching to the Dwarves encampments in the mountains. The colossal Siege Kronous M8 is capable of things unimaginable. The Lich Kings army march to destroy all remaining Siege Kronouses and anything in their way… Mission 10: Shed some Blood Loading Screen Text: With the Siege Kronous out of the way, the Lich King is preparing the Abominating Executioner. The Lich King will need to shed blood and guts first… Mission 11: The Fleshing Loading Screen Text: The last bits of flesh and blood are being collected; now the Lich King is setting off by himself in search of the three powerful Necromancers and the two sewers that created the very first Abomination. Mission 12: Abominating Executioner Loading Screen Text: The Abominating Executioner has been sewn together and it is now on it’s way to living, but the necromancers need more time to raise the Abomination, this is all hard now that the Alliance is sending everything it’s got at the Necromancers… Mission 13: The Final Blow Loading Screen Text: The Abominating Executioner has risen, the Lich Kings armies are marching to every city left of the Alliance, this is truly the Final Blow. Orc: The Orc Campaign is about a Mysterious Time Walker time warping a group of Orcs back to the First War between the Orcs and Humans. Something goes wrong in the warping process and the Orcs Skin turns Grey. The Orc Campaign is about preparing Azeroth for the Impending Doom to come... Spoiler The Orc Missions and Cinematics: Spoiler Cinematic 1: The Time Walker "Get moving, peons! We need that cargo delivered today!" Says Burull (he is now a normal Orc Leader). Burull quickly turns around, hearing movement. "Did you hear that?" Burull asked. "No, Burull" A Peon replyed. "Hmm..." They keep walking. He hears more movement behind him and turns around to see what looks like a tan, almost sandy void walker like creature. "Stay back demon, or I shall kill you!" "I am no Demon..." He continued "I am merely here to make sure the present is prepared for the future..." "What are you speaking of fool! Tell me or this shall be your last breath!" "Who I am you will learn in time. For now, you may call me the Time Walker." "You make no sense, Time Walker." Burull replies "Burull, in time you shall understand, but for now we must go" "What!? What is this trickery!?" A Light flashed and hit the ground near the Orcs. Orbs of blue light surround the Orcs and they Vanish with a flash of light... It fades into a forest. Blue light flashes and the Orcs drop to the ground, they have Grey Skin. "What is this!? Time Walker, what spell have you cast upon me!?" Burull roars. Another Blue light flashes and the Time Walker Appears. "Be calm, Burull." the Time Walker replies "How can you expect me to be calm!?" Burull questions furiously Burull charges at the Time Walker but he teleports a few feet away. "Don't try it, I am far more powerful than you could imagine. Please, listen. I have time warped you all to the First war with the Orcs and Humans. There is an unfortunate side affect, as you can see." the Time Walker continues "In your time, doom is impending, and a powerful race shall awaken. We must help prepare for the worst. If we do not, Azeroth as we know it will be consumed." "How do I know that you're even telling me the truth" Burull said The Time Walker sighed... He looked really worn out and tired. "If I must show you what is to come, then I will." The Time Walker glides over to Burull and lays his hand on Burulls forehead. Images span in front of Burulls eyes. A million pictures popped into his head each second. The Images stopped and he saw the Planet Azeroth destroyed with magnum lava flying through space and the worlds crust burnt and shrivlled. Another image pops into existence. Light is flashing in the sky and it is raining bright, light engulfed water. Balls of Light are falling from the clouds. A huge explosion of Light makes magnum and earth fly everywhere. For a split second an Image of a winged figure pops into the light then vanishes immedietly. The images stop. Burulls jaw dropped. "Wh-... Why?" Burull stuttered. "You will learn in time - we, will learn in time. For now, we must make preparations." - Time Walker "Er-..." Burull hesitated then said "Orcs, do whatever the Time Walker asks of you!" Burull said in a frightened tone. "Good, now wait. If your' loyalty is with me, you will. Light flashes and darkness fills the screen instantly... Mission 1: The First War Loading Screen Text: Burull, an Orc Leader has been Time Warped into the time of the First War between the Orcs and Humans. Their Skin has turned Grey from an unfortunate side affect of the Time Warping process. Meanwhile, Burull and his group of Grey Orcs wait for the Mysterious Time Walker to return from his Time Warp... In Game Cinematic 1: "Burull, it's been hours, shouldn't we find something to eat at least" Suggested a Peon "I am not sure yet, he did say to stay." "But we are starving, if we do not eat soon we may die!" "Then, go find us food." Two Peons nodded and walked off into the forest out of sight from the clearing. "You" Burull pointed to a Peon "Whats you name?" "Jashujji sir" replied the Peon "Jashujji, set up base we need to settle down here, he could be gone for days" "Yes, master." Jashujji replyed. The Camera moves up to normal view... Game: "We need to set up a few Pig Farms and a Warrior Lodge, and begin creating a defensive force." Burull's portrait says. New Quest!: Build 3 Pig Farms. New Quest!: Build a Warrior Lodge. New Quest!: Train 5 Brutes. New Quest!: Train 6 Peons. More to Come... Humans: The Human Campaign is about taking back the Alliance and the struggle with the Lich King and his Army. Spoiler The Human Missions and Cinematics: Spoiler Check back later Forsaken: The Forsaken Campaign is about the Forsaken finding out the Secrets of a new rumored Awakening. On there way they find out that there is more to Azeroth and it's Galaxy then first thought... Spoiler The Forsaken Missions and Cinematics: Spoiler Check back later Night Elves: The Night Elf's Campaign is about healing the forests and corrupted Night Elf's back to their original State. As the Night Elves heal more wounded forests, they get deeper into the Mysteries of the new Awakened Race. Spoiler The Night Elf Missions and Cinematics: Spoiler Check back later New Units: Undead: Spoiler Units: Spoiler Basilisk: Gold Cost: 220 Lumber Cost: 45 Food Cost: 2 Hit Points: 385 Attack Base: 35 Cooldown: 1.00 Ability's: Charge!: When an enemy unit is in range, the Basilisks speed doubles for a short time. Upgrades: Disease Cloud Creature Attack Creature Carapace Built At: Crypt Information: The Basilisk is a great harassing unit and with it's charge ability it can unfold some nice surprise attacks. Picture: Spoiler Nerubian Guard: Gold Cost: 315 Lumber Cost: 80 Food Cost: 4 Hit Points: 650 Attack Base: 50 Cooldown: 2.00 Ability's: Bash: Paralyzes attacked units for a short time. Upgrades: Nerubian Carapace Nerubian Attack Frosting Strength Built At: Crypt Warren Information: The Nerubian Guard is a great tanking unit and can be used at the front line battles to hold off the enemy. Skeleton Warrior: Gold Cost: 55 Lumber Cost: 0 Food Cost: 1 Hit Points: 380 Attack Base: 11 Cooldown: 2.00 Ability's: Upgrades: Frosting Strength Built At: Graveyard Information: The Skeleton Warrior is a unit that is weak but cheap, if you ever run out of money and need an army quick, this is the unit to build. Picture: Spoiler Undead Archer: Gold Cost: 70 Lumber Cost: 0 Food Cost: 1 Hit Points: 180 Attack Base: 12 Cooldown: 1.80 Ability's: Upgrades: Frosting Strength Built At: Graveyard Information: The Undead Archer is a unit that is weak but cheap, if you ever run out of money and need an army quick, this is the unit to build. Picture: Spoiler Obsidian Flesh Wagon: Gold Cost: 185 Lumber Cost: 85 Food Cost: 4 Hit Points: 275 Attack Base: 8 Cooldown: 0.10 Ability's: Explode: The Obsidian Flesh Wagon Explodes and surrounding ally and enemy units catch on fire for a short time causing damage per second. Upgrades: AA Adjustment Built At: Slaughterhouse Information: The Obsidian Flesh Wagon is the ultimate anti air siege unit when upgraded with AA Adjustment allowing it to attack air. By it's self though, it can do some great damage to ground units with its deadly cooldown. Picture: Spoiler Hero's: Spoiler Crypt Queen: Revive Gold Cost: 425 Revive Lumber Cost: 100 Food Cost: 5 Main Attribute: Intelligence Starting Strength: 8 Starting Intelligence: 30 Starting Agility: 10 Cooldown: 1.90 Ability's: Carrion Beetle Egg: (lvl1:50 Mana, lvl2:75 Mana, lvl3:105 Mana) The Carrion Beetle Egg ability spawns a small, medium or large egg according to level which hatches a carrion beetle forever. Parasite: (lvl1:50 Mana) The Parasite ability is a targeted ability. When the targeted unit dies a void walker spawns from it's corpse. Dead Frenzy: (lvl1:75 Mana, lvl2:100 Mana, lvl3:145 Mana) The Dead Frenzy ability is like the Bloodlust ability but it can only be cast upon undead units. Doom: (lvl1:150 Mana) The Doom ability is a targeted ability, the targeted unit cannot cast spells and will take 40 damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Locust Swarm: (lvl1:150 Mana) The Locust Swarm Ability Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Queen when they return. Upgrades: Built At: Crypt Warren Information: The Crypt Queen is a Supportive Hero, adept at spawning insect eggs and supporting the Base. Can learn Parasite, Carrion Beetle Egg, Doom and Locust Swarm. HIGHLY recommended for use of base protecting. Picture: Spoiler Lich King: Revive Gold Cost: 425 Revive Lumber Cost: 100 Food Cost: 5 Main Attribute: Agility Starting Strength: 18 Starting Intelligence: 8 Starting Agility: 32 Cooldown: 1.77 Ability's: Cleaving Rage: The Lich King strikes with such force that he damages multiple enemies with his attack. Level 1 - 15% damage is splash. Level 2 - 23% damage is splash. Level 3 - 40% damage is splash. Deathly Scream: (lvl1:15 Mana lvl2:30 Mana lvl3:40 Mana) A Deathly Scream that deals damage to a targeted enemy living unit. Can be casted on Allied Units to give Hope and Health. Level 1 - 65 Damage Level 2 - 85 Damage Level 3 - 105 Damage Rage Aura: Decreases the armour of nearby enemy units. Level 1 - 4 Armour Level 2 - 5 Armour Level 3 - 7 Armour Bloodlet: (lvl1:90 Mana lvl2:100 Mana lvl3:120 Mana) Increases the Hero's attack rate and movement speed with the cost of 80 health. Level 1 - Attack rate increases by 0.80, Movement Speed increases by 0.40. Lasts 60 seconds. Level 2 - Attack rate increases by 1.20, Movement Speed increases by 0.50. Lasts 60 seconds. Level 3 - Attack rate increases by 1.60, Movement Speed increases by 0.60. Lasts 60 seconds. Ultimate still being worked on... Upgrades: Summoned At: Altar of Darkness Information: The Lich King is an offensive Hero, adept at weakening units and increasing it's power. Can learn Cleaving Rage, Deathly Scream, Rage Aura and Bloodlet. The new powerful Lich King uses rage instead of Mana, he gains Rage when he Attacks Picture: Spoiler Buildings: Spoiler Crypt Warren: Gold Cost: 0 Lumber Cost: 230 Food Produced: 0 Hit Points: 1115 Attack Used: Yes Attack Base: 10 Cooldown: 1.00 Ability's: Frost Attack: Every attack the Crypt Warren inflicts on a unit, that unit is slowed down in speed and attack rate. Upgrades Used: Upgraded From: Crypt Units Trained: Crypt Fiend, Nerubian Guard Hero's Summoned: Crypt Lord, Crypt Queen Information: The Crypt Warren is an upgrade for the Crypt. It builds Crypt Fiends and Nerubian Guards, and it Summons the Crypt Lord and Crypt Queen. Picture: Spoiler Upgrades/Researches: Spoiler Check back later Orcs: Spoiler Units: Spoiler Check back later Hero's: Spoiler Check back later Buildings: Spoiler Check back later Upgrades/Researches: Spoiler Check back later Humans: Spoiler Units: Spoiler Dwarven Warrior: Gold Cost: 205 Lumber Cost: 20 Food Cost: 2 Hit Points: 750 Attack Base: 45 Cooldown: 2.75 Ability's: Magic Defense: Is like defend, it slows down the Dwarven warrior but is immune to magic. Upgrades: Iron Plating Iron Forged Swords Built At: Blacksmith Information: The Dwarven Warrior is a very tanky and defensive unit. It has the Magic Defense ability which can protect itself from spellcasters. Picture: Spoiler Boomer: Gold Cost: 70 Lumber Cost: 100 Food Cost: 2 Hit Points: 300 Attack Base: 5 Cooldown: 0.80 Ability's: Upgrades: Built At: Blacksmith Information: The Boomer is a great light unit. Although it's attack (throwing mines that exlpode on touch) cannot attack air, it can be upgraded into a Minethrower which has the ability to use Jumping mines that latch onto air. Picture: Minethrower: Gold Cost: 205 Lumber Cost: 30 Food Cost: 3 Hit Points: 520 Attack Base: 20 Cooldown: 1.30 Ability's: Lay Jumping Mine: This ability lays a deadly jumping mine. When an enemy ground unit steps on a mine it deals 30 non-splash damage to that unit. When an air unit goes over the mine, the mine jumps into the air, latches onto the air unit for 8 seconds then explodes dealing 80 non-splash damage. Upgrades: Built At: Barracks Information: The Mine Thrower is a great replacment of the Rifleman. Although it's attack (throwing mines that exlpode on touch) cannot attack air, it's ability, which can be used straight away, can deal some great damage to Air units. Picture: Gnomish Gunner: Gold Cost: 100 Lumber Cost: 100 Food Cost: 3 Hit Points: 520 Attack Air Base: 20 Attack Ground Base: 1 Cooldown: 0.55 Ability's: Mount: The Gnomish Gunner Mounts to the Ground unable to move but able to shoot air. (Cannot shoot Ground) Upgrades: Built At: Blacksmith Information: The Gnomish Rifleman is a Speedy and fast sharpshooter, effective against small armys. Cannot attack air. Picture: Spoiler Chronician: Gold Cost: 100 Lumber Cost: 50 Food Cost: 2 Hit Points: 290 Attack Base: No Attack Cooldown: No Attack Ability's: Timewarp: Targeted enemy or friendly units (or buildings) health is reverted back to what it was 4 seconds ago. Cannot be autocasted. Chronosphere: Creates a small transperent blue sphere. When an enemy or friendly unit walks into the sphere, it slows down and the more it stays in the sphere the more it slows down. After 4 seconds the unit will halt to a stop until the sphere desperses which is after 10 seconds. D.N.A Strike: Does 6 damage x the amount of the targeted units type on the map to the targeted unit. So if you had 10 of the same unit that was targeted on the map (enemy or ally) the spell would do 60 damage because it is 6 damage x the amount of the targeted units type (in this case 10) on the map. Requires Book of Knowledge research. Upgrades: Book of Knowledge Built At: Ancient Library Information: The Chronician is a great support and offensive unit. This is the replacement for the Priest. It's Timewarp can be used offensivly (if an enemy unit is getting healed, you can use time warp to reverse the healing process) or defensivly (if one of your units are under attack, you can use time warp to reverse the process and is sort of like healing). You can use Chronosphere defensivly (by putting some near your base entrance and slow down some units from getting in) or offensivly (putting some in a line on an enemys base choke point, resulting in the enemy units always halting to a stop when they try get out). D.N.A Strike is a great offensive spell, but cannot be used defesnivly and needs the Book of Knowledge research. Picture: Wizard: Gold Cost: 260 Lumber Cost: 30 Food Cost: 4 Hit Points: 700 Attack Base: 15 Cooldown: 1.40 Ability's: Magic Drain: Targeted enemy mana is halved at the cost of a 200 of the Wizards Life. Cannot be autocasted or casted on Heroes. Suicidal Fury: At the cost of the Wizards life, it gives 2 nearby friendly units immunity to magic attacks for 30 seconds. Anti-Magi Aura: For every enemy unit in a medium radius of the Wizard uses Mana, he gains 2 extra attack bonus to Mana based units. Requires the Anti-Magi Learning research. Upgrades: Anti-Magi Learning Built At: Ancient Library Information: The Wizard is a great Anti-Magical unit. This is the replacement of the Spell Breaker. It's Magic Drain can be used to Drain nearly all of a units Mana, this is usually used when the Wizard is nearly dead. You can use Suicidal Fury when the life of the Wizard is at near end, and resulting in a great 30 second shield for 2 nearby friendly units. Anti-Magi Aura is a great Anti-Magical passive ability that can further increase the Wizards efficiency but requires the Anti-Magi Learning research. Picture: Spoiler Night Rider: Gold Cost: 280 Lumber Cost: 70 Food Cost: 4 Hit Points: 825 HP Regeneration Type: Night only HP Regeneration Rate: 2.00 Per Second Attack Base: 30 Cooldown: 2.20 Ability's: Vapour Dispense: (Mana: 10) Dispenses Vapour which slowly turns into Clouds. Rain: (Mana: 50) Makes a Targeted cloud Rain Weather Cloak: This is a Passive ability. The Night Rider is not affected by any of a Weathers Effects. Requires the Anti-Magi Learning research. Upgrades: Anti-Magi Learning Built At: Ancient Library Information: The Night Rider is the only Weather Caster that flys. It's Spells are not that effective but in the right situations can be used to bring destruction to your opponent, on top of that, it has a unique Shadow attack that does AtG attacks only. Replaces the Gryphon Rider. Picture: Gryphon Striker: Gold Cost: 300 Lumber Cost: 80 Food Cost: 3 Hit Points: 575 Attack Base: 18 Cooldown: 1.75 Ability's: Flying Mode: (Cooldown: 15 seconds) Makes the Gryphon fly up into the Sky able to do Air-to-Air attacks. Walking Mode: (Cooldown: 15 seconds) Makes the Gryphon fly down onto the ground able to do Ground-to-Ground attacks. Upgrades: Built At: Gryphon Aviary Information: The Gryphon Striker is the Ultimate Versitile unit. It is a flying Gryphon Rider with AtA attack only when built but has the ability to land and walk around doing GtG attacks. It is a melee attacker and cannot attack ground on flying mode and cannot attack air on walking mode. Replaces the Dragonhawk Rider. Picture: Hero's: Spoiler Battle Priest: Revive Gold Cost: 425 Revive Lumber Cost: 100 Food Cost: 5 Main Attribute: Intelligence Starting Strength: 16 Starting Intelligence: 22 Starting Agility: 11 Cooldown: 2.22 Ability's: Healing Frenzy: (lvl1:50 Mana & 6 seconds, lvl2:75 Mana & 8 seconds, lvl3:105 Mana & 14 seconds) The Healing Frenzy ability goes on a short frenzy that heals nearby friendly units by 4 health everytime it attacks. Heavenly Revenge: The Heavenly Revenge ability is passive. When the Battle Priest dies, 5 Guardian Angels sweep down from the sky and striking any enemy units around the Battle Priest. When the Battle Priest starts to rise into the sky, the Angels fly up with him. Chrushing Aura: The Bash Aura Ability is Passive. Nearby Friendly units get a slight AoE damage when they attack. Does not Affect Heroes or Self. Word of the Gods: (lvl1:150 Mana) Gods Strike is a channeled targeted ability. The targeted unit gets picked up by gods hand and squished in the air. Blood falls down on to the ground and if a blood drop goes onto an enemy unit it gets a "Blood" buff that deals 8 damage a second. Does not affect Heroes. Buff vanishes after 18 seconds. Upgrades: Built At: Alter of Kings Information: The Battle Priest is a great Support Hero that can cause some Massive damage to units who Kill it. Ideal for full on assaults. Picture: Spoiler Buildings: Spoiler Ancient Library: Gold Cost: 150 Lumber Cost: 140 Food Produced: 0 Hit Points: 1050 Attack Used: No Attack Base: No Attack Cooldown: No Attack Ability's: Upgrades Used: Upgraded From: Nothing, it is Built. Units Trained: Wizard, Chronician, and Sorcerer. Hero's Summoned: None. Information: The Ancient Library is built by the Peasant. It builds Wizards, Chronicians, and Sorcerers. Picture: Upgrades/Researches: Spoiler Check back later Night Elves: Spoiler Units: Spoiler Check back later Hero's: Spoiler Check back later Buildings: Spoiler Check back later Upgrades/Researches: Spoiler Check back later Forsaken: Spoiler Units: Spoiler Check back later Hero's: Spoiler Check back later Buildings: Spoiler Check back later Upgrades/Researches: Spoiler Check back later Time Warped Orcs: Spoiler Units: Spoiler Check back later Hero's: Spoiler Check back later Buildings: Spoiler Check back later Upgrades/Researches: Spoiler Check back later Polls: Spoiler Poll #1: Spoiler "What type unit would you like with the role of a cliff hopper?" 1) A Hero. 2) A Unit. 3) Both. 4) None, I don't like the idea. 5) I like the idea, but it can be improved (Give reasons) A cliff hopper is a unit that can jump up and down cliffs without using an ability (so they automatically jump up when ordered to move up a cliff). This can be balanced of course. Poll #2: Spoiler "The new Chronician spell caster with it's Time Warp ability can be deadly at the right times, but should there be an Upgrade to make it cast in a targeted area?" 1) Yes. 2) No. 3) Maybe, but I got a better idea (Reply to thread). This could be done by making Time Warp a Spell book and having AoE spell and Targeted inside. The poll ends in 5 days. Morns Journal Spoiler Critters Spoiler Butterfly: Type: Critter, unselectable. Appearance: Butterflies come in all assortments of colours, including multi coloured and sometimes-just one colour. Impact: Butterflies, unlike most other Critters, are just to make the game look better. It looks really cool and realistic to see some Butterflies fluttering around the wilderness. A.I: Unlike other Critters, the Butterfly has a simple A.I where it only flees combat units, but apart from that it flutters around the map minding its own business. Creeps Spoiler Wolf: Type: Creep, selectable. Appearance: Wolves are like any Creep wolf you’ve seen in Warcraft 3, but their furs change colour according to the weather. Impact: Wolves really make you think more about scouting and thinking twice about leaving your peons alone in the wilderness. A.I: Wolves move around in packs and like to have a nice meal. Wolves will not flee at a combat units site, but if they attack they will run. If they see a lonely worker walking nearby, they will gang up on the worker and kill it. This makes you think twice about scouting without some protection. NOTE: I need any help if it can be offered, the more people i have to help me, the faster the production of this progresses.