Warcraft 4: The Awakening - |Map of the Week #10|

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wc3shady

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Maybe the Siege Kronous could be unstable, and slowly become less functional. Once its fully unfunctional (0 health) it becomes a Deactivated Siege Kronous (Pheonix Egg sorta thing) and you need to wait a bit from a system start up, but the Deactivated Siege Kronous is weak.
 

captainrads

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The deactivation thing works...if that was put in there then the Forest Defender could have the pollination ability, which is basically the same thing.
 

kingbdogz

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Thanks for all the ideas, i will just clear a few things up, first of all the Siege Kronous, although powerful, is vulnerable by its self. It needs units to protect it, not only that, only one can be made at a time like a hero. The difference between the Siege Kronous and the Abominating Executioner is that the Siege Kronous will also be in skirmish, where the Abominating Executioner wont. Also the AE is a stand alone unit so it can fight for it's self. Like wc3shady is saying, we want variation and uniqueness in the campaigns and skirmish alike, it'd be boring if the campaigns are all just about building up a titan unit. I may however make titan creeps in the campaigns with really powerful drops. We will see how it all goes out. BTW i have left One War on hold so right now im working on this. First of all there are alot of changes, but we will get into them later. Here is the Orc campaign so far, it's not finished and it's quite... boring should i say. I need some help to make it more interesting, anyway it's here so enjoy:

Cinematic 1: The New King
Thrall is attacking a few Fel Boars with two grunts.
An undead acolyte walks near Thrall.
“Orc Leader, I have a message in the name of the Lich King,” Says the Acolyte
“What? The Lich King is back? I thought the undead were gone, and who said you could put one step on my land!” Says Thrall
“Yes, the Lich King has awaken, and the letter contains this message:
Orcish Leader, the Humans have fallen, the Undead is victorious, Stormwind is destroyed, and the Alliance is no more”
“But how? Stormwind was thought to never be destroyed, the Walls are impenetrable by Undead”
“The Lich King destroyed the spell protecting the Walls from any undead being, I do not know any more then that”
“The Lich King is now the new King of the world, kneel before his message or pay the price” continued the Acolyte
Thrall kneels, but does not look happy.
“For the Lich King!” the Acolyte says. He nods then walks away…

Mission 1: A New Beginning
Loading Screen Text:
With the Lich King ruling the world and the Alliance crumbled, the Life of the Horde is a lot different, and fighting the Alliance is no longer a daily chore. Thrall walks back to camp to tell the news, but when he finds a new Orc, things get messy…

Mission 2: Distrust
Loading Screen Text:
This new Orc is apparently a traveler and his name is Burull, Thrall does not trust him but others seem to have taken a liking him. Some Orcs are beginning to distrust Thralls motives; they think Burull should have been the leader long ago. But for now the only thing Thrall can do is sit back and hope he is still trusted by some.

Mission 3: Fel Orcs Rising
Loading Screen Text:
This leader Burull has split the Orcish race apart into two factions and taken over. This “New Leader” is leading the new generation of Orcs and because they did not experience what happened years ago, they are going back to their neutral evil demonic side. Burull is not only evil, but he is demonic and is in touch with the Fel Orcs that were banished from the Horde. Thrall sets up a new Camp with his elder Orcs, planning an attack on this new Faction, The Fel Orcs Rising.

Mission 4: The Conflict
Loading Screen Text:

So tell me what you think so far. (BTW Burull is said as Boo-rull)

Here are some new concepts i thought of:

Night Elf Units:

Ranger: This is an upgraded version of the Archer, it can be used by purchasing the upgrade. It has slightly better range and move speed, cannot mount hippogryphs (sorry for spelling lol), and can use a very small blink that uses no mana but has huge cool down. Uses the archers upgrades.

Night Elf Upgrades:

Spiritual Revenge:
This Upgrade has effect on all units of the owning player except for wisps. When a unit dies 2 small weak spirits explode out and use lightning to attack, they only last 10 seconds. This also effects buildings that are trees but instead 5 pop out and they only last 7 seconds.

Ranger: It allows Archers to morph into a Ranger.

Ancestral Awakening: Allows Corrupted Wisps to morph into an Ancestral Being, it can do a light weak attack, only harvest wood and can morph into a tree permanently. Wood Harvesting rate is doubled with this unit.

Magi Ranging: Allows Archers arrows to bounce once onto the nearest enemy unit. Does not effect Rangers.
 

punwisp

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“Orc Leader, I have a message from the Lich King in the name of the Horde,”
HU?! "in the name of the horde" HU?! Why would a servant of the Lich King say that lolz


Btw... I would advise changing the Horde from surrendering to the Lich King.. Including so easily... Thral isn't that type, he would have to be replaced first before any of that could even happen =)
 

kingbdogz

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yeah ill fix the horde thing that was a mistake. Thrall is not that type i agree, but hes not stupid either. The whole world is populated by the undead, why would he be stupid enough to try and fight?

EDIT: fixed the horde thing.
 

kingbdogz

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sorry for double post, just saying that on the first page im adding all the new units, hero's, buildings, researches/upgrades, campaign units, creeps, and more. So check it out im currently doing undead Units and ive got up to Obsidian Flesh Wagon. BTW it has all the info about them, where there built, what cooldown, what abilitys, what attack base, and more.

EDIT: i also added the Orc campaign so far.
 

wc3shady

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ok i have s ome ideas...

first of all, wouldnt the orcs attack the acolyte that tells them of the news? also seeing as how the horde and the alliance are at war, orcish scouts would have known about it.

thrall wouldnt surrender! He would be all "Lok'tar Ogar! Orcs neva give up! blood and honor!" and change the burull thing a bit... make it so saurfang begins telling thrall that he needs help from the fel orcs, thrall will disagree, and then saurfang will tell his idea to the horde, and some of them will like it. the horde will break up in two.
 

kingbdogz

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1. yes the horde already knew the alliance was loosing, although they did not know about Azeroth being taken over, the final blow mission happened in one day.

2. Like i said on the above post, Thrall would say that if he could, but hes not stupid enough. Literally Azeroth is completely taken over and the globe is swarming in undead, nearly the whole of Azeroth is covered in blight.

btw what do you think of the undead units and hero i posted(they are not finished) on the first page.
 

Renendaru

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I want to do some actual work... All I've done so far is read the lore you've brainstormed on...
 

kingbdogz

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Well are you any good at terraining or cinematics? if you are you could start right now.
 

Renendaru

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I suck at terraining, and I've only ever made 1 cinematic.
 

kingbdogz

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Didn't you say you were good at jass? if so would you like to start hero abilitys?
 

kingbdogz

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Well there is a spell im currently requesting on mr pandas thread, but if you'd like you can do it instead. It doesn't seem like hes done any yet so myne wont be made any sooner. The Crypt Queen will be using this as her level 5 ability. Here is the info:

Insect Mound:

1. This ability is casted instantly and can only be casted while the hero is on blight, there are up to 3 levels. When casted, all around the hero disease clouds poof out of the side then fade, then the hero moves aside and an insect mound (model does not matter i can change) slowly rises from the ground (like the graves from the grave yard) and the terrain level rises slightly.

2. For the first level the mound lasts 20 seconds, second level 40 seconds, and third level 70 seconds. While the mound is alive, it is like a defense, the mound "sprays" green insects at enemy units and it decreases armour by 1 for 5 seconds, does 10 base damage, and does 8 poison damage over 6 seconds (so like 4 damage each 3 seconds until 6 seconds is over)

3. The green insects bounce off of the first unit it attacks to the nearest enemy unit, then the next nearest enemy then comes back to the mound, if there are no enemy units after the insects attack or the first bounce, they retreat to the mound.

4: Also, when the insects attack the first target, it does the normal 8 poison damage over 6 seconds, but for the next bounce, it only does 6 poison damage, and 4 for the last bounce, so really it reduces poison damage by 2 each bounce. Oh also the cooldown of the mounds attack is 6 seconds.

Additional info:
Mana costs:
Level 1: 120
Level 2: 145
Level 3: 155

Hitpoints:
Level 1: 450
Level 2: 650
Level 3: 750

Armour Reduction:
Level 1: 1
Level 2: 2
Level 3: 3

Poison Damage:
Level 1: 8
Level 2: 10
Level 3: 12

Base Damage:
Level 1: 10
Level 2: 12
Level 3: 14

Overall Scaling Value(including insects):
Level 1: 1.00
Level 2: 1.20
Level 3: 1.40

Mound Tinting:

Level 1: Normal
Level 2: Darker
Level 3: Slightly Darker then Level 2 with a slight red tint.

Here is what the tool tip may look like:

Insect Mound
Rises an Insect Mound from the depths of Undead Blight. This Mound attacks with Green Insects that inflict base damage, reduce armour for 5 seconds, cause poison damage over 6 seconds and Bounces 2 times to nearby enemy units. Each time the Green Insects bounce, the poison damage reduces by 2.

Level 1: Causes 10 Base Damage, 1 Armour Reduction and 8 Poison Damage. Mound lasts 20 seconds and has 450 Hitpoints.
Level 2: Causes 12 Base Damage, 2 Armour Reduction and 10 Poison Damage. Mound lasts 40 seconds and has 650 Hitpoints.
Level 3: Causes 14 Base Damage, 3 Armour Reduction and 12 Poison Damage. Mound lasts 70 seconds and has 750 Hitpoints.

Thanks again if there isn't anything clear then tell me. +rep!

Do you need the map with the hero or can it be coded then redone to fit the map?
 

punwisp

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they were taken once by corruption, iy wont happen his his watch, he would fight, and so woould the horde.
 

kingbdogz

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Ok then maybe i need to make a few changes, how could i make him fight without the undead fully finishing him? Most of this campaign is about the 2 factions.
 

esb

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Maybe put the horde under the undead's hand. Something like the undead could easily destroy the horde. This way Thrall might comply for the sake of his horde. Unless Thrall and the Horde are like "fight till the end" type of people...

Make thrall and undead? Capture thrall and have someone else replace him?
 

kingbdogz

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How about, Thrall fights the undead but the undead do not retaliate, instead they send a necromancer which has melded himself as an orc, and he turns out to be Burull, so in the end the Undead are leading the Fel Orcs Rising and they do not realise it.
 

thewrongvine

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Hey, why don't you go on AIM or whatever like you used to. :) So we can talk about these matters.

~Hai-Bye-Vine~
 
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