Warcraft: Civilization

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Okay, here's an idea for a map, I don't know what kind of map this would be...

Basically you choose a race, (orcs humans and so on.) Then choose a hero for that race, and you'll emerge in the world with your chosen hero. Later on in the game your goal is actually to build up a civilization and defeat the other races but at first you need to train your hero and level him up. ( I don't know if save codes will be a good idea.) After you're more powerful you can destroy the creeps guarding the gold mines and hire builders at a village. From there it'll basically be like, building an empire, expanding, getting armies and so on. But the units will be completely altered and buildings will have changed, it'll be more of a strategic game then, Mass whatever unit and win. The hero still plays a very important role after you get the empire, but if the hero dies, there is no reviving, just like real life. The units you build will die faster like in starcraft instead of warcraft so your hero will still be needed on the field. I haven't started yet so I don't know how it'll work out but I think it's pretty cool.

Anyways, I'll need a few people who are interested to help me on my map.

Mainly, I need terrainers, I'm not good at creating, uh, world type terrains, sorta random unlike rpgs which are like a path. so, here is the list of jobs.

Terrainer: one or two.
Someone who's good at balancing.
Object Editor stuff: (I'll be working on this and a little bit of everything else.) This job is for people who don't get tired of changing everything including attack defense and agillity over and over again for each unit.

That's all.

Mass. :D
 
So will it be like Civilization, that old game where the Egyptians would come in fifteen minutes into the game with their aircraft carriers and tanks and flatten you and your puny little charioteers? That was a fun game :D
 
Um

Yah, sorta like that, I played civilization 3 before, and ceaser. They were both fun games.
 
that kinda rpg map is already made. Though I forgot the name..
But you can make it better
I suggest lots of gold mines..(in the old one, there wasn't much)
Races I suggest-

Blood Elf
Demons
Naga
Troll
Human
Undead
Orc
Night Elf
Dwarves
Satyrs
Bears
and thats all for now..
 
Forgot the name?

Could it be World of Warcraft Reborn?

Same basic concept, only a little different.

You choose a hero, and if you're a Warlord (which you also choose) you get a staff which summons two initial workers. These temporary workers must build your base building for you, in certain closed off areas with gold mines.

The map itself is structured to resemble a map of the WoW. (Duh)

While it's a good game, it's buggy as all hell.

You can read more about it, thought, here.
 
its not WoW, its another one...
uhmm..im not exactly sure..
But WoW does resemble the kind of map he his talking about and the one I am too..
If you could do anything Massinfantry, is reduce the size of the map greatly.. so the loading goes faster
 
Rpg? This?

Okay, I'm still wondering now if I should make this map or a rpg, this map would be pretty cool but it would take longer I suspect. (With all the extra units you can build) Rpg I could work on it by myself, this map is just an idea, and it would take some people to help me on it. I'm really a solo map maker so i'm not used to asking people for help but then again this map really is a pretty good idea. hmm.. :(

Any suggestions?

Rpg...This... :banghead:

Edit: Have you noticed how many maps I've thought of yet not done? OMG! Anyone ever experienced:

1: Get a really cool idea.

2:Think about it all day.

3. It starts getting not so good.

4. You trash it.

5.Get another idea... :mad:
 
Yup.

Alexander, as amazing as he is, has released a total of 1 map.

A 32 x 32 AoS called Vampire Slayer. Now, while this map is awesome, amazing, and cool for such a tiny thing, it's no AWA ;)

However, recently, I've managed to stick to my newest project, the Evil map which is DEFFINATELY cooler, bigger and more up to my great standards :rolleyes:

Just gotta find a way to focus. For me, that's with help and support from friends and people who want to see the map come to fruitation :)

Hope that helps. Enjoy the links, too ;)
 
Thx. I think I'll work on the rpg I've been dreaming of since I first started mapping. (Which I have trashed and revived dozens of times.) A lot of my friends are still waiting for it's release so I guess I won't let them down...

one month later...I trash that rpg again. :D

Edit: It's like sometimes you just get tired of the idea, tired of the map. Think it's not good enough or just get tired of working on it endlessly.

Sure, I've trashed a lot of maps but I have gotten some profit. I've learned so much mapping techniques since my first map, I look back at some of my old maps and laugh...they were very bad. (I wonder why I kept them until now...)

Sigh, back to work.
 
ehe sound like me, and the way to fix it all? get some people psyched for it then they will FORCE you to do it! ;)
 
AgentPaper said:
ehe sound like me, and the way to fix it all? get some people psyched for it then they will FORCE you to do it! ;)

Doesn't always work. You really want to have to do it, as well.

I want to do it quite often :rolleyes:
 
massinfantry said:
Okay, here's an idea for a map, I don't know what kind of map this would be...


Object Editor stuff: (I'll be working on this and a little bit of everything else.) This job is for people who don't get tired of changing everything including attack defense and agillity over and over again for each unit.

I'm up for that! :D

-Ghoulfrenzy
 
i could help with triggers if you need any, just send me a pm with the trigger you need.
 
Perhaps you could use a type of save/load code, something like to that of DarkDeeds 6 where, instead of saving heroes, gold etc it would save points that you have earned through the game which are required to access more parts of the game, to buy previously restricted items and to summon new heroes.
 
personally i dont like save codes, they make the game less fun since all you need to do is type the code and you win, it basically cheating...
 
Well, the Dark Deeds one, which he was talking about, is a more limited save code.
 
Yes, with DD, you simply get a reward for a high score code.

And you only get an increase in code when playing in Multi-player.

Thus, you are working for it.

Cheating?

Let's not go with that word, shall we? :)

There.

NOW I reprimanded you ;)
 
AgentPaper said:
personally i dont like save codes, they make the game less fun since all you need to do is type the code and you win, it basically cheating...

Aren't save codes impossibly hard to create in WE? I'm guessing you need to know JASS, but, just wondering.

-Ghoulfrenzy
 
yay! though i still think its cheating..but then again this isnt an rpg so it might not be as bad (ignore me and try it if you want)
 
ghoulfrenzy said:
Aren't save codes impossibly hard to create in WE? I'm guessing you need to know JASS, but, just wondering.

-Ghoulfrenzy

Three little letters.

W
E
U

:)
 
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