Gaming WarCraft III Patch 1.29 - Maps, World Editor, Balance Changes

tom_mai78101

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Source: https://us.battle.net/forums/en/bnet/topic/20762006793

Hail Warchiefs,

Here are details on changes to the pools and balance. Please try to keep feedback in this thread.

This is a start. We have larger ideas in the works long term, but we're taking the approach of small changes so we can measure and iterate without causing massive changes in the meta. Cheers.

Mountain King
  • Base Speed: (Buff) Base speed increase 270 to 290

Stormbolt:
  • Level 2: (Nerf) Reduce damage from 225 to 210
  • Level 3: (Nerf) Reduce damage from 350 to 325

Thunder Clap
  • Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
  • Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
  • Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40

Paladin
  • Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
  • Base Speed: (Buff) Base speed increase 270 to 290

Divine Shield
  • Level 2: (Nerf) Decrease duration from 30 to 25
  • Level 3: (Nerf) Decrease duration from 45 to 35


Blade Master
  • Mirror Image: (Buff) Mana Cost (all levels) 125 to 115

Critical Strike
  • Current; 40avg + 10 from items (40+10)*3=150
  • Change; 40avg +10 from items (40*3)+10=130


Far Seer
Feral Spirit
  • Lowered XP rewarded to enemy hero
  • Increase Unit Level 1 & Level 2
  • Increase HP Level 1, 200 to 250
  • Level 2, 300 to 350
  • Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
  • Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4

Chain Lightning
  • Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
  • Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
  • Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10

Far Sight
  • Level 1: (Buff) No mana cost; Cooldown 60 seconds
  • Level 2: (Buff) No mana cost; Cooldown 45 seconds
  • Level 3: (Buff) No mana cost; Cooldown 30 seconds


Tauren Chieftain
  • Base Speed: (Buff) Base speed increase 270 to 290
  • Reduce duration for reincarnation to occur - 7 seconds to 5 seconds

War Stomp
  • Level 1: (Buff) Increase damage from 25 to 30
  • Level 2: (Buff) Increase damage from 50 to 60
  • Level 3: (Buff) Increase damage from 75 to 90


Dread Lord
  • Base Speed: (Buff) Base speed increase 270 to 290

Carrion Swarm
  • (Buff) Mana Cost (all levels) 110 to 100
  • (Buff) Can now target mechanical units

Sleep
  • (Buff) Cool down (all levels) 6 sec to 4 sec
  • (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
  • (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)

Vampiric Aura: Increased bonus for DL
  • Level 1: (Buff) DL 15% to 20%
  • Level 2: (Buff) DL 30% to 35%
  • Level 3: (Buff) DL 45% to 50%


Crypt Lord
  • Base Speed: (Buff) Base speed increase 270 → 290

Carrion Beetles
  • (Buff) Increased HP and movement speed
  • Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
  • Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
  • Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290

Impale
  • Level 1: (Buff) Increase damage from 50 to 75
  • Level 2: (Buff) Increase damage from 80 to 120
  • Level 3: (Buff) Increase damage from 110 to 165


Lich
Base Speed: (Buff) Base speed increase 270 to 290

Priestess of the Moon
Attack Speed (cool down): (Buff) change default from 2.46 to 2.33

Keeper of the Grove
  • Hero Starting Attributes: (Buff) Intelligence 18 to 19
Tranquility
  • (Buff) Add a 3-sec invulnerability to the start of the cast
  • Duration:(Nerf) 30-sec to 15-sec
  • Heal: (Buff) 20 to 40 heal/per sec

Entangling Roots
  • Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
  • Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
  • Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
  • Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
  • Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
  • Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage

Force of Nature
  • (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)


Warden
Blink
  • Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
  • Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec


Naga Sea Witch
Base Speed: (Buff) Base speed increase 270 to 290

Pandaren Brewmaster
Base Speed: (Buff) Base speed increase 270 to 290

Goblin Tinker
Base Speed: (Buff) Base speed increase 270 to 290

Cluster Rockets
  • Allow targeting air units
  • Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
  • Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
  • Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase


Goblin Alchemist
  • Base Speed: (Buff) Base speed increase 270 to 290
  • Healing Spray: No longer heals enemy units

Acid Bomb
  • Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
  • Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
  • Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)


Firelord
Incinerate
  • Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
  • Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
  • Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4

Soul Burn
  • Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
  • Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
  • Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450


Dark Ranger
Life Drain
  • Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
  • Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
  • Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50


Map Pools
1v1
  • (2)TerenasStand_LV
  • (2)Plunderisle_LV
  • (2)TheTwoRivers_LV
  • (2)RoadToStratholme_LV
  • (2)EchoIsle
  • (2)TirisfalGlades_LV
  • (2)Amazonia(COMMUNITY)
  • (2)LastRefuge-1.3(COMMUNITY)
  • (4)Floodplains1v1_LV
  • (4)TwistedMeadows
  • (4)TurtleRock


2v2
  • (4)PhantomGrove_LV
  • (4)Avalanche_LV
  • (4)TurtleRock
  • (4)Duskwood_LV
  • (4)BridgeTooNear_LV
  • (4)FrozenClover_LV
  • (4)TidewaterGlades_LV
  • (4)LostTemple
  • (4)TwistedMeadows
  • (6)Duststorm_LV
  • (6)GnollWood


3v3
  • (6)ThunderLake_LV
  • (6)GnollWood
  • (6)Monsoon_LV
  • (6)DarkForest
  • (6)UpperKingdom
  • (6)RuinsOfStratholme
  • (8)Mur’gulOasis_LV
  • (6)RollingHills
  • (6)TimbermawHold
  • (6)StranglethornVale
  • (8)Battleground_LV


4v4
  • (8)Feralas_LV
  • (8)Northshire_LV
  • (8)Sanctuary_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV
  • (8)Deadlock_LV
  • (8)GolemsInTheMist_LV
  • (8)Mur’gulOasis_LV
  • (8)MarketSquare
  • (8)GoldRush
  • (8)Friends
  • (8)BlastedLands


FFA
  • (4)Deathrose
  • (6)Duststorm_LV
  • (6)EmeraldShores
  • (6)StranglethornVale
  • (6)Monsoon_LV
  • (6)ThunderLake_LV
  • (8)Deadlock_LV
  • (8)Mur’gulOasis_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
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PTR Notes (Updated):

Hail Warchiefs,

Warcraft III's PTR is back and ready for your scrutiny. Join us in testing widescreen support, hero balance changes, and updates to Map Pools for 1's, 2's, 3's, 4's and Free-for-All. We've also added some experimental modes like 24 player support for custom games.

We hope you enjoy. We will be watching here for general feedback, the Editor thread for mapmaker feedback, and the Balance & Map Pool thread for that topic (details below).

Windows
https://battle.net/download/getInst...ocale=enUS&version=PTR&gameProgram=WARCRAFT_3

Mac
https://battle.net/download/getInst...ocale=enUS&version=PTR&gameProgram=WARCRAFT_3

Specific Changes & Improvements
Widescreen Support
  • Added bookends to the in-game interface
  • Added black pillars in menus to prevent stretching


24 Player Support
  • Game lobbies revised to support 24 players
  • Team colors revised and expanded
  • Color selection is an ongoing effort, feel free to leave specific suggestions with color codes


Balance & Map Pools


World Editor Upgrades


Bug Fixes
  • Clans may now be created
  • Mac clients launch on 10.11 and beyond


Known Issues
  • Unable to change resolutions in native fullscreen
  • PTR only supports English version of the client
  • This will be the last version to support Windows XP
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
Reaction score
1,667
World Editor Changes:

https://us.battle.net/forums/en/bnet/topic/20761976724#1

------------------------------

Greetings Creators,

Here's your much deserved deeper dive into the Editor improvements. Please try to keep discussion and requests in this thread so we can track more easily. Cheers.

General Limit Increases
  • Object limit increased to 30,000
  • Map size limit increased to 480 x 480
  • Tile set limit increased to 16
  • Max execution number increased to 1666666
  • Max food limit increased to 999
  • Max resource limit increased to 9999999
  • Array size increased from 8192 to 32768
  • Display mana bar


New Natives
  • DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
  • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  • GetAbilityCooldowntakes; integer abilId, integer level returns real
  • GetAbilityIcon; takes integer abilCode, integer level returns string
  • GetAbilityManaCosttakes; integer abilId, integer level returns integer
  • GetAbilityPosX; takes integer abilCode returns integer // Icon Position
  • GetAbilityPosY; takes integer abilCode returns integer
  • GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
  • GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
  • GetAbilityTooltip; takes integer abilCode, integer level returns string
  • GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
  • GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
  • GetAbilityOnPosX; takes integer abilCode returns integer
  • GetAbilityOnPosY; takes integer abilCode returns integer
  • GetAbilityOnTooltip; takes integer abilCode, integer level returns string
  • GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
  • GetItemIconPath; takes item whichItem returns string
  • GetItemTooltip; takes item whichItem returns string
  • GetItemExtendedTooltip; takes item whichItem returns string
  • GetLocalSpecialEffectX; takes effect whichEffect returns real
  • GetLocalSpecialEffectY; takes effect whichEffect returns real
  • GetLocalSpecialEffectZ; takes effect whichEffect returns real
  • GetLocalUnitZ; takes unit whichUnit returns real
  • GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
  • GetTriggerPlayerMousePosition; takes nothing returns location
  • GetTriggerPlayerMouseX; takes nothing returns real
  • GetTriggerPlayerMouseY; takes nothing returns real
  • GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
  • GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
  • GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
  • GetUnitArmor; takes unit returns real
  • GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
  • GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
  • GetUnitCollisionSize; takes unit whichUnit returns real
  • GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
  • GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
  • IsUnitInvulnerable; takes unit whichUnit returns boolean
  • IsUnitSelectable; takes unit whichUnit returns boolean
  • PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
  • SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
  • SetHeroProperName; takes unit whichUnit, string name returns nothing
  • SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
  • SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
  • SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
  • SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
  • SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
  • SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  • SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
  • SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
  • SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
  • SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
  • SetSpecialEffectX; takes effect whichEffect, real x returns nothing
  • SetSpecialEffectY; takes effect whichEffect, real y returns nothing
  • SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
  • SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
  • SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
  • SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
  • SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
  • SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  • SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  • SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  • SetUnitName; takes unit whichUnit, string name returns nothing
  • UnitCancelTimedLife; takes unit whichUnit returns nothing
  • UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  • EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
  • UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
  • UnitInterruptAttack; takes unit whichUnit returns nothing
 
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