WIP Warcraft IV - Wrath of Shadows

Do you plan on it being more hero-oriented like WC3, or more RTS-oriented like WC2?
 
I am currently working on the Orc Race and one of the hero, the War Seer.

War Seer​
images

The War Seer are powerful shamans who mastered the arts of fighting and weapons. These rare shamans-warriors are powerful melee fighters who enchants their weapons with the powers of the four elements and use it to bring destructions upon their enemies or supports their allies with magical totems.


Primary Stat : Agility
Weapons : 1H Maces/Axes, 2H Maces/Axes/Staves
Armor : Leather Armor


The War Seer are an hybrid melee fighter and spellcaster hero that is better with a horde of troops behind him due to his powerful enchanting totems.

Totems :
The War Seer possesses a large variety of offensive and supportive totems. He can have one totem at the beginning, but at level 5/10 he can uses 2/3 totems at the same time.
Here some Examples :
Firefury Totem : A magic totem that hits a nearby enemy with fire magic every 0.5 seconds, dealing minor damage
Stoneskin Totem : Increases nearby allies armor by 3
Windspeed Totem : Increases the movement speed of nearby allies by 35% and their attackspeed by 15%
Frostnova Totem : Summons a totem that will inflicts ice damage ot nearby enemies every 3 seconds

Of course, these are only some examples

Orbs :
Each time you cast a spell or attack with a enchanted weapon, you gain a orb of that element, that orb can be kept for bonuses or used for casting certains spells. You can have up to 5 orbs actives.
Wind : Increases your attack speed by 5% per orb.
Fire : Every unit who attack unit get damaged for 10% of your intelligence per orb.
Water : You have 2% chance per orb to release a frost nova when attacked, damaging nearby enemies by 1.10 of your intelligence and slowing them for 3 second, reducing movespeed by 35%.
Earth : Increases armor by 10% per orb

Enchantments :
The War Seer can enchants his weapon with one of the four elements
Fire : Your attacks deal 30% additionnal damage over 6 seconds.
Wind : Increases attack speed by 5% and attacks have 10% chance to inflicts minor damage to nearby enemies
Earth : Increases your damage by 5% and attacks reduces the target's armor by 10% or have chance to inflcits x2 damage againt buildings
Water : Increases mana regeneration by 150% and attacks have a chance to freeze enemies for 1 second

Spells :
Here are some example of spells used by the War Seer
Elemental Fury : Hits the target with your weapon, generating 3 orbs (the element is based on your enchantment) aswell inflicting 200% of your intelligence as damage. 1 Minute Cooldown
Chain Lightning : Conjures a chain lightning that hits 4 enemies inflicting 150% of your intelligence to each one of them. 10 Seconds Cooldown
Magma Explosion : Inflicts fire damage to nearby enemies (+15% per Fire Orb) and reduces their damage by 15% (+5% more per Earth Orb)
Wind Gust : Summons a gust of wind that inflicts damage in cone and pushes enemies back. Give 2 Wind Orbs.
Wind Strike : Inflicts Nature damage to a specific enemy. Increases damage by 10% per Wind Orb
 
I am currently working on the Orc Race and one of the hero, the War Seer.

War Seer​
images

The War Seer are powerful shamans who mastered the arts of fighting and weapons. These rare shamans-warriors are powerful melee fighters who enchants their weapons with the powers of the four elements and use it to bring destructions upon their enemies or supports their allies with magical totems.


Primary Stat : Agility
Weapons : 1H Maces/Axes, 2H Maces/Axes/Staves
Armor : Leather Armor


The War Seer are an hybrid melee fighter and spellcaster hero that is better with a horde of troops behind him due to his powerful enchanting totems.

Totems :
The War Seer possesses a large variety of offensive and supportive totems. He can have one totem at the beginning, but at level 5/10 he can uses 2/3 totems at the same time.
Here some Examples :
Firefury Totem : A magic totem that hits a nearby enemy with fire magic every 0.5 seconds, dealing minor damage
Stoneskin Totem : Increases nearby allies armor by 3
Windspeed Totem : Increases the movement speed of nearby allies by 35% and their attackspeed by 15%
Frostnova Totem : Summons a totem that will inflicts ice damage ot nearby enemies every 3 seconds

Of course, these are only some examples

Orbs :
Each time you cast a spell or attack with a enchanted weapon, you gain a orb of that element, that orb can be kept for bonuses or used for casting certains spells. You can have up to 5 orbs actives.
Wind : Increases your attack speed by 5% per orb.
Fire : Every unit who attack unit get damaged for 10% of your intelligence per orb.
Water : You have 2% chance per orb to release a frost nova when attacked, damaging nearby enemies by 1.10 of your intelligence and slowing them for 3 second, reducing movespeed by 35%.
Earth : Increases armor by 10% per orb

Enchantments :
The War Seer can enchants his weapon with one of the four elements
Fire : Your attacks deal 30% additionnal damage over 6 seconds.
Wind : Increases attack speed by 5% and attacks have 10% chance to inflicts minor damage to nearby enemies
Earth : Increases your damage by 5% and attacks reduces the target's armor by 10% or have chance to inflcits x2 damage againt buildings
Water : Increases mana regeneration by 150% and attacks have a chance to freeze enemies for 1 second

Spells :
Here are some example of spells used by the War Seer
Elemental Fury : Hits the target with your weapon, generating 3 orbs (the element is based on your enchantment) aswell inflicting 200% of your intelligence as damage. 1 Minute Cooldown
Chain Lightning : Conjures a chain lightning that hits 4 enemies inflicting 150% of your intelligence to each one of them. 10 Seconds Cooldown
Magma Explosion : Inflicts fire damage to nearby enemies (+15% per Fire Orb) and reduces their damage by 15% (+5% more per Earth Orb)
Wind Gust : Summons a gust of wind that inflicts damage in cone and pushes enemies back. Give 2 Wind Orbs.
Wind Strike : Inflicts Nature damage to a specific enemy. Increases damage by 10% per Wind Orb

Sounds nice, but can you tells me what is the maximum level of the heroes in Warcraft IV
 
To tells you the truth, I didn't decided yet but I got a huge idea for the Hero System :
Players can choose his faction and choose a race based on the faction (If your Faction is Horde, you can choose Orc, Troll or Taurens). Then, you choose your class and you starts playing. At the beginning, you can only play with your main faction. As you fight againt a specific faction, you gain reputation with it. When you reach a certain level of reputation, you will unlocks that faction.
As your hero gains level throught skirmishes, your units will also get stronger so you can fight againt enemies of your level.
The game will also features a UI inventory with 15 Slot Backpacks
 
no, this project hasn't been abandonned and I'm still working on it
You cacn check the new forum I recemtly made here :
warcraft4-wos.bestgamesforum.com/
 
Hello,
I know there wasn't a lot of updates lately, but I'm proud to presents the first and second part of the Pact lore. ( The new faction)
Seven years have passed after Illidan confronted the corrupted death knight, Arthas. The battle ended with Illidan's defeat, and the demon hunter took refuge in his mighty Black Citadel. While he was thinking that he was in security, a group of powerfuls humanoids opened a breach in the Twisting Nether, and it used it to travels to Outland. These creatures didn't seem to represent a threath at the beginning. But soon, they swarmed in mass throught the breach, and without any reason, attacked Illidan's troops in Shadowmoon Valley.
Illidan send his personnal disciple, Quel'dan, with an army of Blood Elves to protects the frontiers between Shadowmoon Valley and Terrokar Forest. But, as they were pushing towards the Breach, he sensed powerful magics emanating from it. Disobeying Illidan's orders, he went inside with this troops and closed the breach from the other side, preventing the others Illidaris from catching him...
The world he was in was very similar to Terrokar Forest : No wildlife, no plants... Only a never-ending darks lands...
Quel'dan and his troops managed to survive with rude efforts, and, after days of scouting, they discovered another part of the planet different from what they saw so far : it was covered with dark green forests and bushes , and they found a sign of wildlife.
They also discovered a groups of the mysterious creatures who attacked them in Outland. But this time, when they approached them, they didn't attack them, instead, one of them, who seemed to be the leader, talked with Quel'dar, and told him about the horrible story of his people.
"Long before, when the world was still young, the mighty Titans created life on this planet. We were amongst the many creatures they brought life to. Before their departure, Sargeras himself give us a fragment of his own body to us. But, after a very long time of peace, something horrible happened... The artefact began to darken slowly. Until, a day, he was completly dark, corrupting all the planet with it. The landscape became dark and desertic, my people was gifted with control over Shadow magic. Unfortunately, most of my people couldn't master this power... Some were driven in a endless madness, while other become simple Shadows, remaining invisible from the eyes of the others...
And the worst of all, the Burning Legion came here and are trying to retrieve the fragment of Sargeras, which would inevitably cause our death...
We first wanted to escape and take the artifact with us, but those of us who were corrupted stealed it from us, and are using it's powers to create breaches in the Twisting Nether.
Please Help us... Please help us to recover the artifact so my people can flee once and for all from this world..."
Quel'dan thought a moment, then said "We will help you !"
The united forces of the Eldraniths and the Blood Elves reinforced it’s ranks with the help of the powerful Shadows. With their helps, they were able to infiltrate the Corrupted Eldranith’s fortress and besiege it from the exterior and the interior. Their enemies were confused by such an attack that didn’t stand a chance against this powerful attack.
Wik’jar, the Eldranith’s king, aswell Quel’dan, retrieved the artifact. The blood elves were charged to channel its energies and use it to open a portal to another world. But, while they were channeling it, the spell was interrupted and the artifact becomes instable. What the Eldraniths faced centuries ago is going to happen against… But, this time, the planet was too weak to support it.
The artifact newly explosed, and the whole Blood Elves were transformed. Their skin become dark, and they lost their Arcane powers. They are now like the Eldraniths, masters of the shadows and the darkness.
Time was running short, and the planet is going to explode soon. In his precipitation, Quel’dan opened a portal to the first world that came to it’s mind : Azeroth. The united forces of the Blood Elves, Shadows and Eldranith, now known as the Pact of Darkness, travelled throught the portal and landed in Northrend…
 
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