Melee Warring Kingdoms testing

Discussion in 'Members' Projects' started by WolSHaman, Jun 15, 2014.

  1. WolSHaman

    WolSHaman knowledgeably ignorant

    Ratings:
    +51 / 0 / -0
    This is a map I posted awhile ago on here. Since then, however, I've made a LOT of changes. So I'm posting it again for testing. Warring Kingdoms is a 12-player altered melee map with a large variety of units available. Always remember to use air defenses!

    An overview of the map:
    -Lumber is the primary resource in this game, not gold
    -To get units, you build basic and advanced foundries
    -You win by destroying other peoples' capitols
    -to get Divinity (Gold), build mana springs.
     

    Attached Files:

    Last edited: Jun 18, 2014
  2. jonas

    jonas Well-Known Member

    Ratings:
    +42 / 4 / -0
    You should use File I/O to track down the source of the crash.
     
  3. WolSHaman

    WolSHaman knowledgeably ignorant

    Ratings:
    +51 / 0 / -0
    I'm not familiar with that... what is it and how does it work?
     
  4. jonas

    jonas Well-Known Member

    Ratings:
    +42 / 4 / -0
    You can write a file to the harddisk using preload natives. Using this, you can write arbitrary information from the game and look at it after the crash.
    There is also a library, I think called DebugIO or so, that handles the technical details. Look on TH and THW.
     
  5. WolSHaman

    WolSHaman knowledgeably ignorant

    Ratings:
    +51 / 0 / -0
    I think I found and fixed the bug! I've successfully hosted this twice without crashes. I've attached the updated version of the map in case anyone wants to test it (simply for the sake of testing)
     

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