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what666said
Guest
"Ten Kingdoms"
Ten Kingdoms:
This is my new project and with the help of Cloak_Master we are going full force into it. The Terrain is almost done, units are being finished, there is custom AI controlling players units so that they do not have to worry about them, and so on.
Here are the basics:
What The Players Do:
Each player gets a "Knight" hero who is their main unit. The heroes will have unlimited levels, though we doubt anybody will get very high with them. They will also get a slew of spells at their hands to wreck havoc... but the heroes will not be the main goal of this map. The unit's are where the true fun comes.
The Difference:
What's special in this map? Units, they are stored as items. Myself and Cloak both felt the same way, that dealing with large armies and having to group them is a waste of time. So we took movement to a whole new level, players only ever have to control one unit (you get the choice of manually controlling some units), your knight.
The Units:
There are six of them, four melee and two range, (this way you can have all 6 in your inventory at once). You release them by simply clicking them, each unit gets a 1 minute lifetime after their release and the units all have a special power of some kind (except the basic melee and range units).
Your Home:
Each player also has a home base, if the base dies the game is over for that player. This is where the players purchase their units and where a players "money" comes from. Every 15 seconds 100 gold spawns, or 200 gold and 1 unit of "metal" (currently lumber) at later levels of the base. The base also has the settings for "Offensive AI and Defensive" which control the auto-spawned units that defend your base (there are 5 of these, just to hold down the fort until your hero can get home with your real army).
The only special thing about the home is that your money spawns as items nearby the base, in this way it forces players to have to be at home to pick up their gold, and it adds a new level to the game "raiding" enemies for their money.
The End:
The last player to still have his home is the winner.
BETA RELEASE IS ON: December 25th
Ten Kingdoms:
This is my new project and with the help of Cloak_Master we are going full force into it. The Terrain is almost done, units are being finished, there is custom AI controlling players units so that they do not have to worry about them, and so on.
Here are the basics:
What The Players Do:
Each player gets a "Knight" hero who is their main unit. The heroes will have unlimited levels, though we doubt anybody will get very high with them. They will also get a slew of spells at their hands to wreck havoc... but the heroes will not be the main goal of this map. The unit's are where the true fun comes.
The Difference:
What's special in this map? Units, they are stored as items. Myself and Cloak both felt the same way, that dealing with large armies and having to group them is a waste of time. So we took movement to a whole new level, players only ever have to control one unit (you get the choice of manually controlling some units), your knight.
The Units:
There are six of them, four melee and two range, (this way you can have all 6 in your inventory at once). You release them by simply clicking them, each unit gets a 1 minute lifetime after their release and the units all have a special power of some kind (except the basic melee and range units).
Your Home:
Each player also has a home base, if the base dies the game is over for that player. This is where the players purchase their units and where a players "money" comes from. Every 15 seconds 100 gold spawns, or 200 gold and 1 unit of "metal" (currently lumber) at later levels of the base. The base also has the settings for "Offensive AI and Defensive" which control the auto-spawned units that defend your base (there are 5 of these, just to hold down the fort until your hero can get home with your real army).
The only special thing about the home is that your money spawns as items nearby the base, in this way it forces players to have to be at home to pick up their gold, and it adds a new level to the game "raiding" enemies for their money.
The End:
The last player to still have his home is the winner.
BETA RELEASE IS ON: December 25th