Waygate help

dark typer

New Member
i am currently trying to make a teleporter for my map

since that i suck at triggers(not much) i thought of getting help here

if anyone can help me please respond to this thread

thank you in advance

P.S : my friend is asking me how to make the waygate only teleport specific units

(heroes, creeps, etc.)
 

1346610

New Member
You can use regions and triggers so something like this :

Events: A unit Enters "YourRegion"
Condition: Entering Unit is Hero or whatever
Action: Move Entering Unit instantly to "YourRegion2"
 

ultimate11

Active Member
Teleporter A --)> where A is name of region when you want to place the teleporter,if you dont have it create it with object editor
Teleporter B --)> same as A
Trigger:
  • Move to B
    • Events
      • Unit enter region A
    • Conditions
      • (Triggering unit) is a hero
      • check = true
      • Or what conditions you want
    • Actions
      • Set check = false
      • Set Move_point = (center of B)
      • Unit - Move (triggering unit) instantly to (Move_point)
      • Camera - Pan camer for (owner of (triggering unit)) to (Move_point) over 0 seconds
      • Selection - Select (triggering unit) for (owner of (triggering unit))
      • Custom Script : call RemoveLocation(udg_Move_point)
      • Set check = true

Trigger:
  • Move to A
    • Events
      • Unit enter region B
    • Conditions
      • (Triggering unit) is a hero
      • check = true
      • Or what conditions you want
    • Actions
      • Set check = false
      • Set Move_point = (center of A)
      • Unit - Move (triggering unit) instantly to (Move_point)
      • Camera - Pan camer for (owner of (triggering unit)) to (Move_point) over 0 seconds
      • Selection - Select (triggering unit) for (owner of (triggering unit))
      • Custom Script : call RemoveLocation(udg_Move_point)
      • Set check = true
 

inevit4ble

Well-Known Member
@Ultimate: That won't work because the hero will get stuck going back and forth. you need to add in a boolean to check if hero has just arrived or not.

Or you need to move hero with offset so it doesn't actually enter region B/A
 

Smitty

Member
Also, it's not MUI. And adding the variable 'check' won't help in the way you have it there, since at the end of the trigger you set it to true. So the unit will still get stuck. You could use a buff given to the unit for 5 seconds, and add a condition to check the unit doesn't have that buff.
 

1346610

New Member
He didnt explain at all and maybe he just needs 1 point teleport so that wont be a problem, we waiting for a reply...
 

GFreak45

I didnt slap you, i high 5'd your face.
please elaborate... is it a waygate that only works with specific types of units? or is it a teleporter item that summons a waygate? We need more specific question, generalization is not your friend my friend. :p
 

ultimate11

Active Member
Also, it's not MUI. And adding the variable 'check' won't help in the way you have it there, since at the end of the trigger you set it to true. So the unit will still get stuck. You could use a buff given to the unit for 5 seconds, and add a condition to check the unit doesn't have that buff.
Smitty it was an example if he want to make it MUI or nor he can use array etc.The rest of work reserve to him.Here we help new user not make their work.This is the way how I learn in the past.Curiosity can lead to knowleadge.
 

Smitty

Member
Yeh, but the hero would still be bouncing constantly between the two points. I think the reason he asked for the trigger was to get the whole trigger. I agree it's best to try something first, spend at least a few hours trying to make it work and THEN asking for help, but still, I'm just saying, you still haven't fixed the problem of a hero getting stuck.
 

GFreak45

I didnt slap you, i high 5'd your face.
in that case just simply turn off the trigger just before u move him and turn it back on right after
 

ultimate11

Active Member
Yeh, but the hero would still be bouncing constantly between the two points. I think the reason he asked for the trigger was to get the whole trigger. I agree it's best to try something first, spend at least a few hours trying to make it work and THEN asking for help, but still, I'm just saying, you still haven't fixed the problem of a hero getting stuck.
It`s not bouncing look againg,the boolean value it`s settet again to true after hero has moved ..so the event of trigger B wont fire up becouse variable it`s still false when he enter in region.
I tell you that it`s work fine :p you could try if you dont belive me Smitty
 

Smitty

Member
I still can't test anything :/ but surely if the unit is in the region and you set check to true, it'll just be ported back?

Aaaaaand
*rereads the trigger*
*sees 'a unit ENTERS a region'*
*facepalms*

Didn't think of that...

My apologies, it should work fine :p
 

GFreak45

I didnt slap you, i high 5'd your face.
however it still would be more efficient to turn off the trigger, that way it doesn call any extra functions >.<
 

dark typer

New Member
@1346610

I only need a 1-way teleporter you know...1way in, no way back

please elaborate... is it a waygate that only works with specific types of units? or is it a teleporter item that summons a waygate? We need more specific question, generalization is not your friend my friend. :p
@GFreak45

i need a teleporter that works with heroes only
 

GFreak45

I didnt slap you, i high 5'd your face.
you still didnt answer the entire question, but the methods shown should work if you tweak them a little bit
 
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