leonardo pilastri
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Hello there! This is my first post on thehelper.net, and it's the reason I signed up.
Anyway, I'm creating a huge map with a lot of heroes and I don't really like to use classic abilities that came from warcraft, I enjoy customize abilities and 'til now I ain't got any problem, maybe 'cause the abilities I created were pretty simple. Now I was about to create a sort of hex, that could jump to many targets like chain lightning though. If I take as base ability hex, how can I simply add the function to jump to other targets after the first?
Should I use triggers? And another question I got is: How can I add to a ability other effects after the first? For instance: I want to make a firebolt that can stun an enemy and also can heal the caster.
Thanks for replies
Anyway, I'm creating a huge map with a lot of heroes and I don't really like to use classic abilities that came from warcraft, I enjoy customize abilities and 'til now I ain't got any problem, maybe 'cause the abilities I created were pretty simple. Now I was about to create a sort of hex, that could jump to many targets like chain lightning though. If I take as base ability hex, how can I simply add the function to jump to other targets after the first?
Should I use triggers? And another question I got is: How can I add to a ability other effects after the first? For instance: I want to make a firebolt that can stun an enemy and also can heal the caster.
Thanks for replies