Romek
Super Moderator
- Reaction score
- 963
The tags are awesome, but I think there are 2 problems with them:
- The font is far too big. I think it'd look better if it was smaller.
- The text wrapping is quite annoying. Many actions take up multiple lines. It should simple use one line, and the user can scroll to the side.
For example:
Trigger:- Example
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- If (((Triggering unit) is A structure) Equal to True) then do (Unit - Cause (Triggering unit) to damage (Targeted unit), dealing ((Real((Level of Bash for (Triggering unit)))) x 200.00) damage of attack type Siege and damage type Universal) else do (Unit - Cause (Triggering unit) to damage (Targeted unit), dealing (((Real((Level of Bash for (Triggering unit)))) x 500.00) + 500.00) damage of attack type Chaos and damage type Universal)
- Events
Whilst with code tags:
Code:Example Events Unit - A unit Is attacked Conditions Actions If (((Triggering unit) is A structure) Equal to True) then do (Unit - Cause (Triggering unit) to damage (Targeted unit), dealing ((Real((Level of Bash for (Triggering unit)))) x 200.00) damage of attack type Siege and damage type Universal) else do (Unit - Cause (Triggering unit) to damage (Targeted unit), dealing (((Real((Level of Bash for (Triggering unit)))) x 500.00) + 500.00) damage of attack type Chaos and damage type Universal)
- Example