Levdragon
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Warcraft Tides of Darkness
Warcraft Tides of Darkness
By Levdragon
From the lush utopia of Quel'Thalas, to the demonic pits of Draenor, Warcraft Tides of Darkness offers a unique strategy map not just made for building units and attacking but a deeper and more political feel to the First and Second Wars.
The game is based around the events of the first and second wars, as well as the aftermath of the second war.
Before the First War:
The orcs lived in a quiet, shamanistic society, until power-hungry leaders, led and manipulated by Gul'dan, made a blood pact with Mannoroth, a general of the Burning Legion, turning the orcs into bloodthirsty barbarian conquerors. The warlock magics wielded by the orcs turned Draenor into a dusty wasteland. The orcs, under orders from Kil'jaeden, decimated the draenei, enslaved the ogres, and gained dark dominion over Draenor. Before the Horde could destroy themselves in their bloodlust, Medivh and Gul'dan opened the Dark Portal, allowing the Horde access to the world of Azeroth to start a new war and pave the way for the Burning Legion's second invasion of Kalimdor.
The 12 Playable nations are:
1. The Kingdom of Stromgarde
2. The Kingdom of Azeroth
3. The Kingdom of Kul'Tiras
4. The Mageocracy of Dalaran
5. The Union of Khaz'Modan
6. The Kingdom of Alterac
7. The Kingdom of Quel'Thalas
8. The Kingdom of Gilneas
9. The Kingdom of Lordaeron
10. The Trolls of Zul'Aman
11. The Shadow Council
12. The Horde
Game Features of Warcraft Tides of Darkness
Income can be gained from:
-Taxes
-Lumbermills
-Gold Mines
-Oil Platforms
*New* Trade option also adds income:
-The new trade option gives alliance nations an option of sending resources to other alliance nations via caravans and ships.
-Paying 200 resources, 500 resources or 1000 resources sends a caravan or boat to another alliance nations capital and gives them the amount of resources sent. (The send gold and wood tab is locked down, otherwise this option would be pointless)
New gold and wood tabs:
-The gold tab at the top of the screen has now been changed to resources and now covers, buying units, building towers, creating ships, sending supplies and rebuilding destroyed cities.
-It is also used and gained from certain events and national decisions.
Two unique sides
-Throughout the end of the first war, second war and the aftermath of the second war experience unique teams.
-Fight for the Horde, Alliance or stay neutral during the wars.
-When the wars end certain nations will be allowed to leave the alliance or horde and conquer their previous allies lands.
National decisions allow players to lead their nation down whichever path they choose, be it good or evil.
Your cannot function by pure military might. A new government system gives each player a government and will have to be careful with the options they chose, and how much they expand.
*New* Continous play mode:
-In continous play mode, once cities are destroyed they can be reclaimed and rebuilt at the cost of resources, keeping the game in a continous cycle.
*New* Deathmath mode:
-In deathmath mode, once cities are destroyed they will remain destroyed and cannot be reclaimed.
Determine the fate of your nation, can the Alliance prevail, or will the tides of darkenss engulf them? This is your war . . .
Progress
Terrain: 9%
Triggering: 12%
Unit Data: 36%
Warcraft Tides of Darkness
By Levdragon
From the lush utopia of Quel'Thalas, to the demonic pits of Draenor, Warcraft Tides of Darkness offers a unique strategy map not just made for building units and attacking but a deeper and more political feel to the First and Second Wars.
The game is based around the events of the first and second wars, as well as the aftermath of the second war.
Before the First War:
The orcs lived in a quiet, shamanistic society, until power-hungry leaders, led and manipulated by Gul'dan, made a blood pact with Mannoroth, a general of the Burning Legion, turning the orcs into bloodthirsty barbarian conquerors. The warlock magics wielded by the orcs turned Draenor into a dusty wasteland. The orcs, under orders from Kil'jaeden, decimated the draenei, enslaved the ogres, and gained dark dominion over Draenor. Before the Horde could destroy themselves in their bloodlust, Medivh and Gul'dan opened the Dark Portal, allowing the Horde access to the world of Azeroth to start a new war and pave the way for the Burning Legion's second invasion of Kalimdor.
The 12 Playable nations are:
1. The Kingdom of Stromgarde
2. The Kingdom of Azeroth
3. The Kingdom of Kul'Tiras
4. The Mageocracy of Dalaran
5. The Union of Khaz'Modan
6. The Kingdom of Alterac
7. The Kingdom of Quel'Thalas
8. The Kingdom of Gilneas
9. The Kingdom of Lordaeron
10. The Trolls of Zul'Aman
11. The Shadow Council
12. The Horde
Game Features of Warcraft Tides of Darkness
Income can be gained from:
-Taxes
-Lumbermills
-Gold Mines
-Oil Platforms
*New* Trade option also adds income:
-The new trade option gives alliance nations an option of sending resources to other alliance nations via caravans and ships.
-Paying 200 resources, 500 resources or 1000 resources sends a caravan or boat to another alliance nations capital and gives them the amount of resources sent. (The send gold and wood tab is locked down, otherwise this option would be pointless)
New gold and wood tabs:
-The gold tab at the top of the screen has now been changed to resources and now covers, buying units, building towers, creating ships, sending supplies and rebuilding destroyed cities.
-It is also used and gained from certain events and national decisions.
Two unique sides
-Throughout the end of the first war, second war and the aftermath of the second war experience unique teams.
-Fight for the Horde, Alliance or stay neutral during the wars.
-When the wars end certain nations will be allowed to leave the alliance or horde and conquer their previous allies lands.
National decisions allow players to lead their nation down whichever path they choose, be it good or evil.
Your cannot function by pure military might. A new government system gives each player a government and will have to be careful with the options they chose, and how much they expand.
*New* Continous play mode:
-In continous play mode, once cities are destroyed they can be reclaimed and rebuilt at the cost of resources, keeping the game in a continous cycle.
*New* Deathmath mode:
-In deathmath mode, once cities are destroyed they will remain destroyed and cannot be reclaimed.
Determine the fate of your nation, can the Alliance prevail, or will the tides of darkenss engulf them? This is your war . . .
Progress
Terrain: 9%
Triggering: 12%
Unit Data: 36%