Weakened Creeps

  • Thread starter Thread starter Tom_Green
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Tom_Green

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Me and a friend are makin an AoS type map, and there are buildings that spawn units in reigions every 53 seconds. When a creep spawning building is destroyed, how do I make the creeps that come out of it weaker? :confused:
 
Set the units life to a lesser value

event
unit is created (or whatever)
condition
Unit is destroyed (or whatever)
action
set (last created unit) life to <whatever>

That will set the units life to whatever (like 23/340)

There is a way to set his max health but that's another thread.
 
Alterively have your spawn trigger set the life though a variable. Have the triggers that detect the death of said builden change the variable. And have a inzation trigger set the variable in the first place.
 
I think he means weaker, as in not with less hit points, but a different unit.

All you need is an If statement. Where you create the units that come out, use an If statement: "if the building is alive, create this unit; else create that unit."
 
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