Rinpun
Ex TH Member
- Reaction score
- 104
Should I use regions with a gun doodad and floating text or items?
Well, now I have an inventory section settable. However, is there a way to make an item rejected by the inventory? Like in a few of the games I've played, I'd like to have it so that the rocket launcher either takes up two slots or makes the other slot rejectable to a machine gun. Same with all of the other two-handed weapons--like the Brute shot, Sniper rifle, Plasma sword, et cetera. Is this possible?
Well, now I have an inventory section settable. However, is there a way to make an item rejected by the inventory? Like in a few of the games I've played, I'd like to have it so that the rocket launcher either takes up two slots or makes the other slot rejectable to a machine gun. Same with all of the other two-handed weapons--like the Brute shot, Sniper rifle, Plasma sword, et cetera. Is this possible?


