Snippet Weather Type

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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I was bored of keep finding the weathers' rawcode in GUI interface, so I made this for easy finding their' rawcode.

JASS:
library WeatherType

    globals
        constant integer WEATHER_ASHENVALE_HEAVY_RAIN = 'RAhr'
        constant integer WEATHER_ASHENVALE_LIGHT_RAIN = 'RAlr'
        constant integer WEATHER_DALARAN_SHIELD = 'MEds'
        constant integer WEATHER_DUNGEON_HEAVY_BLUE_FOG = 'FDbh'
        constant integer WEATHER_DUNGEON_LIGHT_BLUE_FOG = 'FDbl'
        constant integer WEATHER_DUNGEON_HEAVY_GREEN_FOG = 'FDgh'
        constant integer WEATHER_DUNGEON_LIGHT_GREEN_FOG = 'FDgl'
        constant integer WEATHER_DUNGEON_HEAVY_RED_FOG = 'FDrh'
        constant integer WEATHER_DUNGEON_LIGHT_RED_FOG = 'FDrl'
        constant integer WEATHER_DUNGEON_HEAVY_WHITE_FOG = 'FDwh'
        constant integer WEATHER_DUNGEON_LIGHT_WHITE_FOG = 'FDwl'
        constant integer WEATHER_LORDAERON_HEAVY_RAIN = 'RLhr'
        constant integer WEATHER_LORDARON_LIGHT_RAIN = 'RLlr'
        constant integer WEATHER_NORTHREND_BLIZZARD = 'SNbs'
        constant integer WEATHER_NORTHREND_HEAVY_SNOW = 'SNhs'
        constant integer WEATHER_NORTHREND_LIGHT_SNOW = 'SNls'
        constant integer WEATHER_OUTLAND_HEAVY_WIND = 'WOcw'
        constant integer WEATHER_OUTLAND_LIGHT_WIND = 'WOlw'
        constant integer WEATHER_RAY_OF_LIGHT = 'LRaa'
        constant integer WEATHER_RAY_OF_MOONLIGHT = 'LRma'
        constant integer WEATHER_HEAVY_WIND = 'WNcw'
    endglobals
    
endlibrary
 

Azlier

Old World Ghost
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461
I wish that every global was prefixed with WEATHER_TYPE_, despite how annoying it might get using them.

Just like LightningTypes, aye?
 
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I think these things are useless. I am ABSOLUTELY sure no one comes here searching for a library with list of weather type constants.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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>For lightning types, I've pinched that list before. But I've never even had to use weather types in JASS...
When doing map, I had a hard time to find it out. ><
(-weather command)
 

quraji

zap
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144
Obviously not everyone will make use of this (or the other "Type" libraries), but there's no reason not to have em around in case you do..
 

Romek

Super Moderator
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963
> I'm pretty sure someone wrote these out already... And it was Graveyarded....
It'd be interesting to find out why those were graveyarded; though the names don't follow current naming conventions.

> I wish that every global was prefixed with WEATHER_TYPE_, despite how annoying it might get using them.
This.
Though perhaps WEATHER_ instead?
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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I am thinking, is it good to add some functions like, onChangeWeather, ChangeWeatherForPlayer.....?
 

Nestharus

o-o
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84
I am thinking, is it good to add some functions like, onChangeWeather, ChangeWeatherForPlayer.....?

Don't think you should : ). Release that as a separate resource ;o.

Anywho... this is a list of weather types regardless of how often it's used. Wc3 doesn't have a list like this, so I think it should be approved ; ). It's useful if you're dealing with weather, it's that simple.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
JASS:
library Testy initializer Init requires Event
    
    globals
        private weathereffect MapWeather = null
        private integer array WeatherIdStack
        private integer StackLevel = 0
        private Event onWeatherChange
    endglobals
    
    function GetTriggerWeatherId takes nothing returns integer
        return WeatherIdStack[StackLevel]
    endfunction

    function TriggerRegisterMapWeatherChange takes trigger trig returns EventReg
        return onWeatherChange.register(trig)
    endfunction
    
    function CreateWeatherForPlayer takes player whichPlayer, integer whichWeather returns weathereffect
        set bj_lastCreatedWeatherEffect = AddWeatherEffect(bj_mapInitialPlayableArea,whichWeather)
        call EnableWeatherEffect(bj_lastCreatedWeatherEffect,GetLocalPlayer() == whichPlayer)
        return bj_lastCreatedWeatherEffect
    endfunction
    
    function SetWeatherVisibleForPlayer takes weathereffect whichWeather, player whichPlayer returns nothing
        call EnableWeatherEffect(whichWeather,GetLocalPlayer() == whichPlayer)
    endfunction
    
    function RemoveMapWeather takes nothing returns nothing
        if MapWeather != null then
            call RemoveWeatherEffect(MapWeather)
        endif
        set MapWeather = null
    endfunction
    
    function SetMapWeather takes integer whichWeather returns nothing //bj?
        if MapWeather != null then
            call RemoveWeatherEffect(MapWeather)
        endif
        set MapWeather = AddWeatherEffect(bj_mapInitialPlayableArea,whichWeather)
        set StackLevel = StackLevel + 1
        set WeatherIdStack[StackLevel] = whichWeather
        call onWeatherChange.fire()
        set StackLevel = StackLevel - 1
    endfunction
    
    private function Init takes nothing returns nothing
        set onWeatherChange = Event.create()
    endfunction
endlibrary


=O
 

Azlier

Old World Ghost
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461
JASS:
function SetWeatherVisibleForPlayer takes weathereffect whichWeather, player whichPlayer returns nothing
    call EnableWeatherEffect(whichWeather,GetLocalPlayer() == whichPlayer)
endfunction

This function is broken and does not work like the function name sounds like it should. The function name should be SetWeatherVisibleOnlyForPlayer.
 

Romek

Super Moderator
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963
Approved, lists like this are useful.

Put that crap in post #14 into the resource, and I'll graveyard this instantly.
 
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