sunshinex3
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I am currently animating a model in wc3 MDL Vis, some times when i rotate a bone, it doesn't play out in the animation?
More specific:
I am animating a Flood Juggernaut from halo 2 for wc3
I am specifically trying to animate the face tendrils during a stand animation.
i have 3 edited frames in this animation, the begining frame and end frame are the same.
When i rotate 1 tendril (wanting to make it twitch) it does, play out in the animation, but then i try another one or two more and they do not twitch? they move on all frames and stay in a constant position during the animation.... has any one ran into this?
Is it because there is some limit to how many bones can rotate in 1 frame?
is it because there is a limit to how many bones with the same parent can rotate?
More specific:
I am animating a Flood Juggernaut from halo 2 for wc3
I am specifically trying to animate the face tendrils during a stand animation.
i have 3 edited frames in this animation, the begining frame and end frame are the same.
When i rotate 1 tendril (wanting to make it twitch) it does, play out in the animation, but then i try another one or two more and they do not twitch? they move on all frames and stay in a constant position during the animation.... has any one ran into this?
Is it because there is some limit to how many bones can rotate in 1 frame?
is it because there is a limit to how many bones with the same parent can rotate?
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