Derek0
New Member
- Reaction score
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Ok, I can't figure this problem out. I am probably just dumb and can't find the obveous, but I can't figure it out nevertheless.
Anyway, my map (the attached map) is a simple CTF map but with custom skills. The custom skill process uses the Engineering ability to add skills to a hero, after they have been selected from a "shop". I would like to thank AceHart for the custom skills process. The major changes I have made since it was working fine were more heroes and auto-gates.
My map works fine in single player, but I get strange results in multiplayer. For one thing, when I try to choose my skills from the "shop", the game deselects the "shop" shortly after I select it. I had to be quick when selecting them, since I don't get much of a chance because of the deselection. After I get my skills, I have an even bigger problem. My hero is created, but I can only issue one order, and then the hero won't respond to any commands I give him. I can get around this if I select something else, then select the unit again, but he will only take one command every time I select him. This is really annoying.
Oh, and it would be nice to know if there was a way to make it so when the user does a move or attack-move, the game doesn't take into consideration the closed gates when it decides which path the hero will take. However, the gates must not be walkable.....
Anyway, my map (the attached map) is a simple CTF map but with custom skills. The custom skill process uses the Engineering ability to add skills to a hero, after they have been selected from a "shop". I would like to thank AceHart for the custom skills process. The major changes I have made since it was working fine were more heroes and auto-gates.
My map works fine in single player, but I get strange results in multiplayer. For one thing, when I try to choose my skills from the "shop", the game deselects the "shop" shortly after I select it. I had to be quick when selecting them, since I don't get much of a chance because of the deselection. After I get my skills, I have an even bigger problem. My hero is created, but I can only issue one order, and then the hero won't respond to any commands I give him. I can get around this if I select something else, then select the unit again, but he will only take one command every time I select him. This is really annoying.
Oh, and it would be nice to know if there was a way to make it so when the user does a move or attack-move, the game doesn't take into consideration the closed gates when it decides which path the hero will take. However, the gates must not be walkable.....


