what could cause this?

Happy

Well-Known Member
Reaction score
71
hey guys...

easy question, hard answer.

What could cause even the easiest trigger to stop working anymore?

the fact is this :
i made an working revival system which was about 10 lines long...so nothing special...after a while it stopped working without any changes on the trigger. and the same thing with a much more complicated arena system...it just stopped working and even after 100 times af changing its not working.


thanks in advance

greetz happy
 

MP®

Member
Reaction score
11
Post that short revival trigger, maybe something DID change, without your knowledge?
 

Happy

Well-Known Member
Reaction score
71
you can see the trigger here ....its jnZ's version...exactly. and one time it revived the hero and every test afterwards it didnt.
 

vypur85

Hibernate
Reaction score
793
> but the only not working triggers are these 2....can that be?

Then this obviously means you did something wrong. :rolleyes:
Nothing much can be helped here I guess, unless details are well described. :)

As mentioned, posting your own trigger might be helpful. Referring to another's work won't help much.
 

MP®

Member
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11
Indeed, the trigger of jnZ is fine, but you probably just made a very little mistake that you didn't notice or something. Just post your own trigger
 

Happy

Well-Known Member
Reaction score
71
Trigger:
  • revival
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to (==) True
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • 'IF'-Conditions
          • (Player number of (Owner of (Triggering unit))) Less than/Equal to (<=) 6
        • 'THEN'-Actions
          • Set RevivePointHeaven = (Center of revive heaven <gen>)
          • Hero - Instantly revive (Triggering unit) at RevivePointHeaven, Show revival graphics
          • Camera - Pan camera for (Owner of (Triggering unit)) to RevivePointHeaven over 0.00 seconds
          • Custom script: call RemoveLocation(udg_RevivePointHeaven)
        • 'ELSE'-Aktionen
          • Set RevivePointHell = (Center of revive hell <gen>)
          • Hero - Instantly revive (Triggering unit) at RevivePointHell, Show revival graphics
          • Camera - Pan camera for (Owner of (Triggering unit)) to RevivePointHell over 0.00 seconds
          • Custom script: call RemoveLocation(udg_RevivePointHell)
 

MP®

Member
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11
Trigger seems fine. Are you sure you enabled the trigger, and it is initially on?
 

Happy

Well-Known Member
Reaction score
71
yes i am -.-

it pans the camera but it doesnt revive. thats the problem.
 

MP®

Member
Reaction score
11
Hmm very strange..

And what if you make a new trigger, exactly the same, but NOT copy? (I don't know why this would help, but it could...)


Or did you remove the unit in another trigger or something?

Is the hero icon (upper-left corner of screen) still on shown when the hero dies?
 

jnZ

I
Reaction score
64
well there isn't anything wrong with the trigger, thats a fact. i guess the only other possibility is that you made some changes to the unit that prevent it from reviving
 

Happy

Well-Known Member
Reaction score
71
the trigger doesnt work....and no i didnt changed anything that prevents the reviving but now im using the normal hero revival.
 

vypur85

Hibernate
Reaction score
793
Easy way to test:
Disable all other trigger besides the one you posted.
Test the map.
Kill a random hero.
See if it gets revived.
If it does, one of your trigger is messing with your revive trigger.
If it still doesn't work, then it should be your Object Editor problem. Something that you've set that prevent the revival. The condition states that the dying unit must be a hero. You might have added additional classification. You'd have to troubleshoot yourself.
 

Happy

Well-Known Member
Reaction score
71
SOLVED THIS FUCKING PROBLEM :D:D:D YEAH !!!

i set the max food limit to 1 and the heroes needed 5 so it didnt got revived.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
608
So it wasn't a trigger error? Good to know you found the problem :)
 
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