Combat - Attack x - Damage Factor – Medium (Real)
Defines the percentage damage received by units in a medium AOE around the target of the attacking unit/building/hero. The full damage that the target receives is determined by the Unit Editor fields “Combat - Attack x - Damage Base”, “Combat - Attack x - Damage Number of Dice” and “Combat - Attack x - Damage Sides per Die”. The size of the medium AOE is set in the Unit Editor field “Combat - Attack x - Area of Effect (Medium Damage)”.
Combat - Attack x - Damage Factor – Small (Real)
Defines the percentage damage received by units in a small AOE around the target of the attacking unit/building/hero. The full damage that the target receives is determined by the Unit Editor fields “Combat - Attack x - Damage Base”, “Combat - Attack x - Damage Number of Dice” and “Combat - Attack x - Damage Sides per Die”. The size of the small AOE is set in the Unit Editor field “Combat - Attack x - Area of Effect (Medium Damage)”.
Combat - Attack x - Damage Loss Factor (Real)
Defines a damage multiplier loss for every additional target hit after the first one, when attacking units using the “Artillery (Line)” or “Missile (Line)” attack types. As each target is hit, the amount of damage done is the Damage Loss Factor multiplied by the amount of damage done to the previous target.
Combat - Attack x - Damage Spill Distance (Real)
For units/buildings/heroes that have the attack type “Artillery (Line)”, this field defines up to what distance additional targets in a line behind the initial target will be affected by the target weapon.
Combat - Attack x - Damage Spill Radius (Real)
For units/buildings/heroes that have the attack type “Artillery (Line)”, this field defines up to what radius additional targets in a line behind the initial target will be affected by the target weapon.
Combat - Attack x - Damage Upgrade Amount (Integer)
Unknown.
Combat - Attack x - Range Motion Buffer (Real)
Unknown.