C
Cmeyer24
Guest
I heard some of you talking about World Editor Unlimited, Ive never heard of it before but it sounds cool, Im at a site to download it, should I?
Sheep_Quest said:What Excatly is the benefits with WEU?
If blizzard relise a new patch you cannot use the upgrades for that new patch until the crev of WEU releses there patch. If there was big changes your map may be unplayble on bnet until the WEU patch. Luckely big changes doesnt happen so often anymore.Sheep_Quest said:is there any bugs?
Custom script: local unit hero = GetDyingHero()
Hero - Instantly revive (hero) at (Position of (hero)), Hide revival graphics
xPheRe said:It saves you to convert the "Hero - Instantly revive" to Custom script
You can do it for integers, units, timers, effects... All kind of types!!
Uh! I'm getting too excited with this xxDDDD
xPheRe said:You can use "Advanced - JASS code" whenever you need it.
It allows stuff like this (not compatible with WE)
It saves you to convert the "Hero - Instantly revive" to Custom scriptCode:Custom script: local unit hero = GetDyingHero() Hero - Instantly revive (hero) at (Position of (hero)), Hide revival graphics
You can do it for integers, units, timers, effects... All kind of types!!
Uh! I'm getting too excited with this xxDDDD
I find this "only" dissavantage a great one to consider WEUphyrex1an said:The only dissadvantage is that you need a global variable that is tricked to be a local
Whenever you need to put a unit, integer... you can put an "Advanced - JASS script" in WEUphyrex1an said:Still want to know if you can have jass in conditions, if you can I may consider to change![]()
AceHart said:> Still want to know if you can have jass in conditions
Ever tried an "Edit / Convert to custom script"?
Because that's what the editor is doing.
Anything in triggers is JASS.