What is WEU, should I get it?

C

Cmeyer24

Guest
I heard some of you talking about World Editor Unlimited, Ive never heard of it before but it sounds cool, Im at a site to download it, should I?
 
What Excatly is the benefits with WEU?

is there any bugs?
 
Should I just download it right from the top or go down and go tot he site that says its the 1.18 version AND is it different to where I cant get help anymore from this forum? :eek:
 
WEU has lots of extra stuff to do with triggers, ability fields and you can extend the map size and height to over 300x300!

you have to get WEU! It is essential!

~Jindo
 
No it's not. I get by just fine without it. It's useful, but it's not essential.
 
I have WEU...but I have not noticed a difference. They tell me there's more features...but its nothing EARTHSHAKING...pick it up though, it costs no money and you might find some use for it.

P.S. If anyone here has been analyzing my typing style over the last few months....theres been a dramatic shift. Although before I used gross amounts of parenthesis, ive become a HUGE fan of the ... tech. Oh wait....nobody is analyzing my typing styles...right...
 
WEU has lots of incredibly usefull features.
My favourite ones are the features related to mix pure JASS code with GUI commands in trigger making.
It also unlocks lots of events/conditions/actions that exist in WE but for some reason didn't show in the Triggers GUI.
I think it worths a download.
Only remember that you can't edit a WEU map back in WE so it will crash.
You'll have to edit in WEU all your extended stuff to pure JASS code and save.
 
Sheep_Quest said:
What Excatly is the benefits with WEU?

Triggers:
Benefits for the GUI user:
Some more triggers. If you use advanced triggers you have alot more but add 200kb size to your map.
Benefits for the JASS user:
The advanced triggers may save some time for you.

Graphics:
Some of the "hidden" models are showed. But if you know the pat for them you can use the normal editor.

Abilities:
A lot of allredy existin dummies, or? Same for units.


Sheep_Quest said:
is there any bugs?
If blizzard relise a new patch you cannot use the upgrades for that new patch until the crev of WEU releses there patch. If there was big changes your map may be unplayble on bnet until the WEU patch. Luckely big changes doesnt happen so often anymore.



<My favourite ones are the features related to mix pure JASS code with GUI commands in trigger making.

I dont use WEU but isnt that like the Custom Script feutre in the normal editor? Or can you actualy mix one single line with JASS?

One more question: Can you use JASS in conditions with WEU?
 
You can use "Advanced - JASS code" whenever you need it.
It allows stuff like this (not compatible with WE)
Code:
    Custom script: local unit hero = GetDyingHero()
    Hero - Instantly revive (hero) at (Position of (hero)), Hide revival graphics
It saves you to convert the "Hero - Instantly revive" to Custom script
You can do it for integers, units, timers, effects... All kind of types!!
Uh! I'm getting too excited with this xxDDDD
 
Yes, you can open normal WE files in WEU, but not vice versa (spelling?) if you've used any WEU-exculsive features.
 
xPheRe said:
It saves you to convert the "Hero - Instantly revive" to Custom script
You can do it for integers, units, timers, effects... All kind of types!!
Uh! I'm getting too excited with this xxDDDD

Thats what im looking for!.. but im afraiding that, i was learning Jass becouse of imposibility in this usage...
 
xPheRe said:
You can use "Advanced - JASS code" whenever you need it.
It allows stuff like this (not compatible with WE)
Code:
    Custom script: local unit hero = GetDyingHero()
    Hero - Instantly revive (hero) at (Position of (hero)), Hide revival graphics
It saves you to convert the "Hero - Instantly revive" to Custom script
You can do it for integers, units, timers, effects... All kind of types!!
Uh! I'm getting too excited with this xxDDDD

or you can use the normal editor and have:
Custom script: local unit udg_hero = GetDyingHero()
wich does the same thing.

The only dissadvantage is that you need a global variable that is tricked to be a local.


-Still want to know if you can have jass in conditions, if you can I may consider to change :D-
 
phyrex1an said:
The only dissadvantage is that you need a global variable that is tricked to be a local
I find this "only" dissavantage a great one to consider WEU :D
phyrex1an said:
Still want to know if you can have jass in conditions, if you can I may consider to change :D
Whenever you need to put a unit, integer... you can put an "Advanced - JASS script" in WEU
Even in conditions (but not in events, I think)
 
> Still want to know if you can have jass in conditions

Ever tried an "Edit / Convert to custom script"?
Because that's what the editor is doing.
Anything in triggers is JASS.
 
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