As part of my custom hero arena, I am adding in a variety of other games to the mix as playable modes. I have a completed Capture the Flag mode, though I feel it is really lacking that, "OMG, REHOST, REHOST, MUST PLAY MOAR" that CHA has managed to achieve in it's normal mode.
What I got:
- Unlimited possibilities with heroes. Heroes, skills, and balanced therein are no problem. Literally billions of possible combinations. Thousands of truly unique combinations.
- Items, are equally as "done". Over 300 items, it doesn't matter your play-style, there is an item build for you.
- A disgustingly kick-ass score board. Kinda big, but allows players to keep track of anything you would care about in a CTF.
I have all the triggers and such done. When a player gets a flag, their move and attack speed are reduced by quite a bit. There is balanced ways of giving out gold and levels, based on flag grabs, returns, caps, and all that.
... Essentially, I have everything that a good CTF game needs to have; but I still feel like the game is lacking. The major downside that I know is a downside, is the map size. The distance from grabbing the flag to returning it is rather long. This makes for longer games, rather than 15 minute games with 20 flag captures.
Soo uhh, anyone out there who is a CTF enthusiast; of have ever played a truly addictive game of CTF; spam whatever it is that you would like to see in a CTF game; that is, what you believe would make it unique, and something players would want to play over-and-over again. I want this to be the best CTF game possible!
What I got:
- Unlimited possibilities with heroes. Heroes, skills, and balanced therein are no problem. Literally billions of possible combinations. Thousands of truly unique combinations.
- Items, are equally as "done". Over 300 items, it doesn't matter your play-style, there is an item build for you.
- A disgustingly kick-ass score board. Kinda big, but allows players to keep track of anything you would care about in a CTF.
I have all the triggers and such done. When a player gets a flag, their move and attack speed are reduced by quite a bit. There is balanced ways of giving out gold and levels, based on flag grabs, returns, caps, and all that.
... Essentially, I have everything that a good CTF game needs to have; but I still feel like the game is lacking. The major downside that I know is a downside, is the map size. The distance from grabbing the flag to returning it is rather long. This makes for longer games, rather than 15 minute games with 20 flag captures.
Soo uhh, anyone out there who is a CTF enthusiast; of have ever played a truly addictive game of CTF; spam whatever it is that you would like to see in a CTF game; that is, what you believe would make it unique, and something players would want to play over-and-over again. I want this to be the best CTF game possible!