What the freak?

  • Thread starter Thread starter YedrawsTooth
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YedrawsTooth

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Ok...im mystified as to why it says my map is to large to play...what can i delete from it that will trim it down without damaging the whole process...please help? :banghead:
 
if u have a lot of imported files thats a start, just delete things that are bonuses, such as music
 
The max file size for bnet is 4 mb, so try and cut down on imports --- espically long segments of music as models!
 
If you have a cutom loading screen and you don't have 700kb left make it 75%quality after saving it on wc3 image extracter to downsize it to like 100kb or 200kb
 
Actually on this topic i was wondering. You say bnet max filesize is 4mb - what about when hosting a lan map? Im pretty sure i was limited before but this was quite a few patches ago, has anything changed?
 
Well, b.net doesn't like people using files larger then 4.1mb for some reason obviously because its a damn huge file... I can't say any more then that...

BrokenX
 
It has to do with bandwidth as well as security...

As for running games on Lan larger than 4 mb, the lan engine is the same as when your on Bnet. Its the multiplayer aspect of WC3 so no , anything over 4.1 will not work.
 
Exactly what that fellow has said. B.net is just weak in some ways :P, but most of the good ways cover the bad :).

BrokenX
 
think about it, do you think their server would survive if there were like 3 100MB maps going at the same time with lots of 4-10 MB maps as well? i dont think so... to downsize your map, use W3 strings and dont have tons of icons/music and stuff that are imported, no one really cares that much
 
Haha, it would increase downloading time as well --- take three days to download one map, espicially with server down :P
 
Any map above like 2.5mb takes way, way too long to download in my opinion. It ruins the map and whatever takes up that much space 99% of the time isn't worth it if it makes the map that big.

-Demonfaze
 
I'm a bonehead

I'm an idiot i have a ten min music clip as a sound file on it...lol that is problem solved most likely...thx guys
 
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