What would you like in the Trigger Editor?

P

Persen

Guest
a way to detect a unit's attack and possibly modify it.

For example

E: Unit sells an item
C: Item type equal to Damage Tome
A: If/Then/Else
If Damage of buying unit greater than or equal to 500
Then Remove sold item
Add 100 gold to (owner of (buying unit))
Game - Text message to (owner of (buying unit)) - Damage is maxed already!

or an action

Unit - Set damage of (triggering unit) to (damage of triggering unit) + 100
Not possible, sorry. But a great idea (Maybe blizz can make it, but i don't think so)
 

mase

____ ___ ____ __
Reaction score
154
DDRtists said:
You can do that already ;) I think its convert player to player index, then pick it from there....
No, it does it for every player.
 

mase

____ ___ ____ __
Reaction score
154
Can u make it so the game recognizes a double click.
 

Cloak_Master

Active Member
Reaction score
41
Perhaps, just to be thourghal, add another GUI for loop. Like theres A and B, but what if you wanted to nest them further. Like C... or even D! ... Lol
 
P

Persen

Guest
Can u make it so the game recognizes a double click.
Umm clarify please???

Perhaps, just to be thourghal, add another GUI for loop. Like theres A and B, but what if you wanted to nest them further. Like C... or even D! ... Lol
Use "For Loop Integer Variable"
 

Luth

Lex Luthor!
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41
The ability to access Ability fields.

ie: set LocReal = <A001, DataA1>
 

AceHart

Your Friendly Neighborhood Admin
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1,494
Ever been thinking about item groups? Or destructible groups? Or any other <variable type> groups?
Working the same way as player and unit groups, with add, remove, is in, pick every, ...
 
B

BlizzScripts

Guest
gnolllord > u can already do that with GetLocalPlayer()

mase >this double click is an event? i think already exist , search in www.wc3jass.com they have something about 2 clicks event.

luth > this is with vex,kattana and ptizemike they do that stuff i will try to make my own.

acehart > ya i could try using a handle to get anyother value but dunno.

im currenty updating the GUI of the helper mod. like edit map create map and stuff...
 

the Lumpy

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Reaction score
53
I don't know if this has been mentioned yet or not: a way to put comments in the GUI Events and Conditions sections of a trigger. Currently you can only add comments to the Action section.
 
P

Persen

Guest
I don't know if this has been mentioned yet or not: a way to put comments in the GUI Events and Conditions sections of a trigger. Currently you can only add comments to the Action section.
I've thought of this, and now when you say it it sounds like a good thing...

Add spawn way points.. ie: Create footman at region happyland <gen> and attack send to here, then here, then finally here... would be great for aos, td and many more maps
Hmmm... Probably a simplified one, that spawns units every x seconds and orders them once.
 
B

Benny

Guest
not sure if this has been mentioned, but general optimisation would be nice. It runs quite slowly and takes up alot of resources.
 
P

Persen

Guest
Benny, what is slow and takes up resources, the mod or WE itself???
 

the Lumpy

►►►
Reaction score
53
There isn't a "No Player" option in the 'Presets' drop-down box for players like there is for units.
 

Rad

...
Reaction score
228
You should make an entire section for removing memory leaks, like (Advanced - Memory Leaks - Destroy (Last created unit group)), in my tutorial I was told this doesnt work and that you need to use ([highlight]Custom Script: set bj_wantDestroyGroup = true[/highlight]) BEFORE the loop... not exactly sure how it all works.

Are you going to add the messege styles, like that letter by letter and whoever said the V style?

Ex:

h
he
hel
hell
hello

Ex 2:
h----o
he--lo
hello
 
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