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Discussion in 'Starcraft 2 (SC2) Editor Help' started by THUNDERPOWER, May 23, 2010.
Was going to make a tutorial on making dialogs with images but feel this is a bit simple.
there are quite a few fields in the data editor devoted to attachement points and effects... I would like to know how to attach units to other units etc. (pretty please)
by attach units you mean....
Spine crawlers on top of an Ultralisk?
Anything about the Data Editor.
uhh... it's hard to say exactly what i want considering that I have no idea what all the fields are even for that deal with "attachment"... I'm sure there are a ton of things you can do with these fields... but I'm unsure of the possibilities at the moment.
I think attachments would please alot of people. Myself, I'd like a rundown on beam weaponry (how the hell do you get beams to angle themselves appropriately?) or how to add death animations to units.
Data Editor is by far the category that needs the most care right now.
Anything that is thorough and explains what EVERY field does (be it for abilities, units, actors, weapons, etc.) would be a huge asset, IMO.
Props for putting forth the effort to see what people want on top of making a tutorial. :thup:
The ones I've seen didn't explain to much.
lol everyone wants attachments here. I'll look into it.
EDIT: Undead.Cow, have you seen this tutorial: http://www.jx3.net/TDG/forum/viewtopic.php?f=101&t=3350 ?
I would like to see a compilation of tutorials serving as a complete introduction to Galaxy Editor covering the following:
Introduction to Galaxy Editor
Terrain editing - Basic (can be skipped by users familiar with World Editor)
Terrain editing - Advanced
Normal maps - Basics
Data editor - Basics (basic editing)
Data editor - Advanced (thorough changes to units)
Data editor - Examples (creating a hero and other common tasks)
Trigger editor - Basics (can be skipped by users familiar with World Editor)
Trigger editor - Advanced
Trigger editor - Galaxy
Examples of mechanics in classical custom maps
Examples of advanced concepts
Theory of level design - Normal maps (not technical)
Theory of level design - General and custom maps (not technical)
I'd start working on it myself if Galaxy Editor hadn't lacked finish so badly, but in its current state I don't think I could stand exploring the possibilities of custom maps
write a tutorial on everything please! XDXDXD
Data editor would be good.
Creating your own unit
How you can edit them
What all the options do
I tried making my own custom unit.
Took forever to figure out how to make it so it had a model that could be seen ingame and not some invisible unit.
After that I still couldn't give it and move commands.
/raged a bit there.
Are the tutorials going to be a basic overview like:
X button does X in Y cases with Z restrictions etc etc.
Or are they going to be more in-depth?
I'm looking forward to possibly doing a full Galaxy Editor tutorial set.
I would reeeeally like to see a rundown of the Actor Events. Those things are slightly ridiculous...
How To Set The Pitch/Yaw/Roll Of Unit in Code, How to change them over time using sliding triggers if needed.
How To Make Custom Interfaces, And do differnt kinds of things with them. So Basics and more advanced ones.