Basically it is a spell where it does damage based on the hero stats multiplied by the lvl of the spell multiplied by 3.
Here is the trigger.
Here is the trigger.
Trigger:
- Stats Burst
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Stats Burst
- Actions
- Set Stats_Burst = ((Strength of (Casting unit) (Include bonuses)) + ((Agility of (Casting unit) (Include bonuses)) + (Intelligence of (Casting unit) (Include bonuses))))
- Unit - Cause (Casting unit) to damage (Targeted unit), dealing ((Real(Stats_Burst)) x ((Real((Level of Stats Burst for (Casting unit)))) x 3.00)) damage of attack type Spells and damage type Normal
- Floating Text - Create floating text that reads (String(Stats_Burst)) above (Casting unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set TempFloatingText = (Last created floating text)
- Wait 1.00 seconds
- Floating Text - Destroy TempFloatingText
- Events