What's your favourite ide/editor?

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
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62
1. Dev-C++ (line spacing is so small +1)
2. vim(I know the basics (I guess) but it's a lot of fun it =))
 

DrEvil

FCRI Associate!
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111
Code::Blocks 8.02... ( my friends say 10.05 is much better... but... I'm good with this version xD )

I found that I could use CB better than when I tried Dev-C++ dunno why just that I prefer CB more :)
 

Darthfett

Aerospace/Cybersecurity Software Engineer
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615
I'm still experimenting.

vim: Very complicated, but I think if I eventually get used to it, it may be useful.

eclipse: I love the auto-format and auto-import options. Auto-format is useful for reading others' code, as most other people use braces next-line (while I prefer same-line). I also like the auto-complete, as if I'm not 100% sure of a function's name or arguments, it shows it to me, without me having to look it up. However, it loads extremely slowly.

PSPad: I used to ONLY use this editor, as it has syntax highlighting for the variety of languages I write in (for classes, experimentation, projects, etc). I stopped using it just a bit ago, for no particular reason other than to try notepad++. It also had a feature to strip all trailing spaces, which I miss.

Notepad++: I'm currently experimenting with notepad++. I enjoy the fast opening, language-detecting syntax highlighting. I'm starting to miss the 'strip trailing spaces' feature from PSPad, as well as the backspace removing 4 spaces as a 'tab' (rather than just one space), as I prefer tabs over spaces.

Visual Studio: Currently being forced to use this for XNA C# development in a school thing I'm in. I'm liking some things in it, but it has terrible auto-formatting, compared to eclipse.
 

Vestras

Retired
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248
Visual Studio: Currently being forced to use this for XNA C# development in a school thing I'm in. I'm liking some things in it, but it has terrible auto-formatting, compared to eclipse.

Why do you think the auto-formatting is horrible?

I also use vim btw.
 

GooS

Azrael
Reaction score
154
Visual Studio: Currently being forced to use this for XNA C# development in a school thing I'm in. I'm liking some things in it, but it has terrible auto-formatting, compared to eclipse.

Agreed, I liked eclipse when I used it for C++, im also currently being forced to use Visual Studio for C# assignments.

To continue on vestras question, I just can't get the auto-formatting to work as I want it there's always something wrong when i swap between settings, the most successful settings I made still left me with faulty indents (to my standards).

Otherwise I only use JavaScript and PHP and use Notepad++ for these, no need for anything fancier imo, But then again I've never finished a grand application in any of them, only modules and smaller applications.

If I ever were to create something larger, requires multitudes of classes etc. etc. I would probably be more comfortable with a proper IDE with a project manager.
 

Vestras

Retired
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248
I don't find the VS code formatting bad. And if you don't like the style, you can customize everything in the settings.
 

Darthfett

Aerospace/Cybersecurity Software Engineer
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615
I don't find the VS code formatting bad. And if you don't like the style, you can customize everything in the settings.

I've customized everything in the settings, and it still insists that certain things be 'next line' instead of same line, such as the names of extended classes ALWAYS going on the next line:

Code:
        public MovingGameObject(String texturePath, Vector2 position): base(texturePath, position)

// Always formats to the following, when I WANT the above, no matter what settings are

        public MovingGameObject(String texturePath, Vector2 position)
            : base(texturePath, position)

It also formats some longer functions so that nearly every argument is on a new line. Here's an example of 'formatted' text:

Code:
                spriteBatch.Draw(
                    this.texture,
                    this.position, 
                    null, 
                    this.tintColor, 
                    this.rotation, 
                    new Vector2(
                        texture.Width / 2,
                        texture.Height / 2
                        ), 
                    this.scale, 
                    SpriteEffects.None, 
                    this.zindex);

Yes, I have line wrapping turned off (or whatever it's called, haven't opened it recently).
 

Vestras

Retired
Reaction score
248
I've customized everything in the settings, and it still insists that certain things be 'next line' instead of same line, such as the names of extended classes ALWAYS going on the next line:

Code:
        public MovingGameObject(String texturePath, Vector2 position): base(texturePath, position)

// Always formats to the following, when I WANT the above, no matter what settings are

        public MovingGameObject(String texturePath, Vector2 position)
            : base(texturePath, position)

It also formats some longer functions so that nearly every argument is on a new line. Here's an example of 'formatted' text:

Code:
                spriteBatch.Draw(
                    this.texture,
                    this.position, 
                    null, 
                    this.tintColor, 
                    this.rotation, 
                    new Vector2(
                        texture.Width / 2,
                        texture.Height / 2
                        ), 
                    this.scale, 
                    SpriteEffects.None, 
                    this.zindex);

Yes, I have line wrapping turned off (or whatever it's called, haven't opened it recently).

I can see the point in the first one, although I personally prefer it being on a new line. There is probably some way to configure it though.
The second one I have never experienced, and I have quite some long expressions. Are you sure you didn't turn that one on yourself?

Oh, and general coding practices say you shouldn't use this. unless it is actually necessary ;)
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
I can see the point in the first one, although I personally prefer it being on a new line. There is probably some way to configure it though.
The second one I have never experienced, and I have quite some long expressions. Are you sure you didn't turn that one on yourself?

Oh, and general coding practices say you shouldn't use this. unless it is actually necessary ;)

General coding practices don't apply when you're coding along with about 6 other people who have never touched a programming language (other than classes) before. I hate seeing terrible looking code, and this is my way of quickly fixing files.

I've gone through all the settings, and cannot find a fix for the same-line option for the first one.
 

Samael88

Evil always finds a way
Reaction score
181
Dev-C++ is the one I use:thup: It has worked fine most of the time I have used it so I will be sticking with it for as long as possible.
I have tried Virtual Studio but it screwed up my computer completely, after I installed it it has been complaining about errors in some of my exe files on the computer even thought the games have been working fine before:thdown:
 

UndeadDragon

Super Moderator
Reaction score
447
Notepad++ for me for most languages, particularly web languages (HTML, JavaScript, PHP). I also use Eclipse for Java.

EDIT: I also quite like Visual Studio, for C# and C++.
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
Reaction score
1,663
Visual Studio 2005. Currently migrating to DirectX and OpenGL.

I have no problems with Visual Studio, and it's from there that I learned how to code in general coding practices.

Only hate how recent versions of Visual Studio lack the ability to debug local variables (Was reported to Microsoft, and they said they are going to add that hotfix in the next release of Visual Studio, which I guess it could be Visual Studio 2012). The only solution is to use VS2005.
 
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