When a Unit Dies!!!

C

chavalum

Guest
Hi to all guys!!! I really need some help!, ok, i need that when you kill 2 Enemy heros a Spawn of Creeps appears, ok, heres what im triying to do:

Event:
Unit - A unit dies

Condition:
(Diying Unit) Equal to Paladin
(Diying Unit) Equal to Blademaster

Action:
Wait 0.01
Unit - Create 20 Forest Troll for Neutral Hostile at (Center of playable map) facing default building facing degrees

So you see, the Paladin and the Blademaster are the two heros that need to die, this Script doesnt work, can someone please help me?
 
Change the conditions to:

Paladin is dead equal to true.
Blademaster is dead equal to true.

Only one unit is registered as dying unit. Theses conditions can be found in the Boolean conditions.
 
those conditions are impossible.

ok, a single unit cant be both a paladin and a blademaster. Which is what you are actually asking the editor to do. Would it ruin your map to make 2 triggers, one for each one, and spawn 10 units for each???
 
SilverHawk said:
Change the conditions to:

Paladin is dead equal to true.
Blademaster is dead equal to true.

Only one unit is registered as dying unit. Theses conditions can be found in the Boolean conditions.

Just one problem. Now this trigger wont activate when both of them die, only when both of them are dead and you kill a next unit.
 
Make a boolean variable array with size 2.

When the pally dies set boolean[1] = true
When the blademaster dies set boolean[2] = true.

Then do a if then else in there and if boolean[1] and boolean[2] = true, then create ur units.
 
metallic_boy said:
Just one problem. Now this trigger wont activate when both of them die, only when both of them are dead and you kill a next unit.

Nope. It will work fine, because it will run when the hero dies, and check if both are dead.
 
Ok guys, can someone please put the script, cause im kind of confuse?
please guys?
 
Code:
Event:
     Unit - A unit dies
Condition:
     Paladin is dead equal to true.
     Blademaster is dead equal to true.
Action:
     Unit - Create 20 Forest Troll for Neutral Hostile at (Center of playable map) facing default building facing degrees
 
or:two triggers

one:

events-unit-unit dies

conditions-unit-unit equals to paladin
conditions-unit-blademaster equals to dead

actions-create 20 forest troll for whatever player facing default facing deg

two:

events-unit-unit dies

conditions-unit-unit equals to blademaster
conditions-unit-paladin equals to dead

actions-create 20 forest troll for whatever player facing default facing deg
 
oh goddamnit it doesnt work? do this ...

first trigger
event - (blademaster) dies
conditions -
events - set variable bladem to (bladem+1)

second trigger
event - (the other unit... forgot who) dies
condition -
action - set variable secunitd to secunitd+1

third trigger
event - (hmmm map initialzion maybe? dunno if its needed )
condition - integer comparision - bladem equal to 1
(and) secunitd equal to 1
actions - create 20 forest troll bersekers at center of playable map....


sooo.... did that work?
 
oh and if my thing didnt work.. i mean it creat mass units.. just add (after create 20 trolls) those variables to 0
 
SilverHawk said:
Code:
Event:
     Unit - A unit dies
Condition:
     Paladin is dead equal to true.
     Blademaster is dead equal to true.
Action:
     Unit - Create 20 Forest Troll for Neutral Hostile at (Center of playable map) facing default building facing degrees

Ok guys, this Script was the chosen one! It Works!!! Thanks for the help!!!
 
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