When changing size

Vylatin

New Member
Reaction score
32
Hey :) I have two questions for ya

1. When you change the scale for example a building, units still seems to handle it like it had normal size. When they maybe shall go around a building, they walk through the texture. You know what I mean? How do I configure this?

2. http://www.hiveworkshop.com/forums/models-530/castle-wall-64303/?prev=search=wall&d=list&r=20

Here is the main reason to this post. I want the wall to be pretty big in my map, and yes it looks big, but units can walk through it xD So annoying! So again, how to configure it? :p

+Rep will rain!
 

ludnica

Long gone
Reaction score
61
1. It's the collision data. You've gotta change that so your units can't walk through the texture.

2. Pathing Blockers (Doodad palette). Place them in front of your walls.
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
As for #1, if the building is something a worker can build, you might also want to change Pathing - Pathing Map. This is the size of the green square under it when you try to place a building.
 
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