Where in the trigger shall the custom scrip be?

Solu9

You can change this now in User CP.
Reaction score
216
I have this simple spawn trigger.
What I want to know is when "For each (Integer A) from 1 to X" is used where the clean up script should be.

Example A:

Trigger:
  • Ambush 001
    • Events
      • Unit - A unit enters Spawn Ambush 001 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Paladin
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set TempPoint_1 = (Center of Ambush 001 <gen>)
          • Unit - Create 1 Runner for Neutral Hostile at TempPoint_1 facing Default building facing degrees
          • Custom script: call RemoveLocation (udg_TempPoint_1)
      • Trigger - Turn off (This trigger)



Example B:

Trigger:
  • Ambush 001
    • Events
      • Unit - A unit enters Spawn Ambush 001 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Paladin
    • Actions
      • Set TempPoint_1 = (Center of Ambush 001 <gen>)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Runner for Neutral Hostile at TempPoint_1 facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_TempPoint_1)
      • Trigger - Turn off (This trigger)


Is one of the triggers leaking or can both be used?
 

Imp Midna

Active Member
Reaction score
52
Theoretically, both are fine. Example B is way better though since you dont create the same location over and over again, which is memory and time consuming.
 

Solu9

You can change this now in User CP.
Reaction score
216
Alright thanks for the answer. I have a bonus question however.

Trigger:
  • Ambush 001
    • Events
      • Unit - A unit enters Spawn Ambush 001 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Paladin
    • Actions
      • Set TempPoint_1 = (Center of Ambush 001 <gen>)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Runner for Neutral Hostile at TempPoint_1 facing Default building facing degrees
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Crazed for Neutral Hostile at TempPoint_1 facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_TempPoint_1)
      • Trigger - Turn off (This trigger)


Is it the same in this example then?
 

Juggernaut

I don't know what to change it to
Reaction score
33
Unless the location changes (offset by etc.) then just removing the location in the end is good.
However if you change the location inside the loop you need to remove it inside the loop.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
Instead of making 2 loops, you could just bring the action in the second loop up to the first. And you could get rid of the loop altogether by using Create 10 [Units] instead of 1.
 

Solu9

You can change this now in User CP.
Reaction score
216
Alright here is the most tricky one I can come up with at the time being.

Notice that TempPoint_1 is now a random point in the region "Ambush 001"

Trigger:
  • Ambush 001
    • Events
    • Unit - A unit enters Spawn Ambush 001 <gen>
    • Conditions
    • (Unit-type of (Entering unit)) Equal to Paladin
    • Actions
    • Set TempPoint_1 = (Random point in Ambush 001 <gen>)
    • For each (Integer A) from 1 to 10, do (Actions)
    • Loop - Actions
    • Unit - Create 1 Runner for Neutral Hostile at TempPoint_1 facing Default building facing degrees
    • For each (Integer A) from 1 to 10, do (Actions)
    • Loop - Actions
    • Unit - Create 1 Crazed for Neutral Hostile at TempPoint_1 facing Default building facing degrees
    • Custom script: call RemoveLocation (udg_TempPoint_1)
    • Trigger - Turn off (This trigger)

Does it STILL not matter where the clean up script is or does it (in the case of random points) need to be inside the loop?

Edit: I just copied the trigger from above, thats why it look a bit messed up. Just treat it like the other trigger just with random point instead of center.
 

Juggernaut

I don't know what to change it to
Reaction score
33
This is still ok because TempPoint is set at begining of the spell. (Temp point gets 1 value - in the end it gets destroyed)

But if you would do it like this:

For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Set TempPoint = (Random point in Playable Map Area)

Then you should remove it inside the loop, because Temp point changes every time.
The way you did it is ok.
 

Solu9

You can change this now in User CP.
Reaction score
216
This is still ok because TempPoint is set at begining of the spell. (Temp point gets 1 value - in the end it gets destroyed)

I understand this. But I want to make completely sure that for every integer 1-X a unit is spawned at a random point in the region. And of course I also want to make sure that each of those points are completely gone afterwards.

I think what is confusing me it that I set a temppoint, but fail to understand how that point can be a lot of random points at the same time.
If I play along and say I understand that I fail to see how just ONE point cleaner can remove all of those random points.

Sorry for keeping this alive. I like to get it explained in every detail and make sure I understand how and why :)
 

Tharius

Occasionally Around
Reaction score
39
Trigger:
  • Ambush 001
    • Events
    • Unit - A unit enters Spawn Ambush 001 <gen>
    • Conditions
    • (Unit-type of (Entering unit)) Equal to Paladin
    • Actions
    • Set TempPoint_1 = (Random point in Ambush 001 <gen>)
    • For each (Integer A) from 1 to 10, do (Actions)
    • Loop - Actions
    • Unit - Create 1 Runner for Neutral Hostile at TempPoint_1 facing Default building facing degrees
    • For each (Integer A) from 1 to 10, do (Actions)
    • Loop - Actions
    • Unit - Create 1 Crazed for Neutral Hostile at TempPoint_1 facing Default building facing degrees
    • Custom script: call RemoveLocation (udg_TempPoint_1)
    • Trigger - Turn off (This trigger)
This trigger will spawn the 20 units at the same point, which will be a single randomly selected point in the region Ambush 001. The reason the cleanup works outside of the loop is because it's only a single point and not "a lot of random points at the same time". The trigger that Juggernaut wrote has to clean up the point within the loop because it actually is picking 10 different random points, and cleaning it up outside the loop would only get the last point created, and leak the other 9.

When you run the line "Set TempPoint_1 = (Random point in Ambush 001 <gen>)", it won't give you a different point each time you look at TempPoint_1. TempPoint_1 is a point variable that only stores a single point. The part (Random point in Ambush 001 <gen>) is where the randomization is being done, and it returns a single (x,y) point that happens to be randomly chosen from within Ambush 001. TempPoint_1 is being set to that single point that the function returned, and doesn't care how the point was chosen.
 

Solu9

You can change this now in User CP.
Reaction score
216
Great! A lot of it I knew on beforehand but your reply set the all in context.

Thanks to all of you who replied :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top