wheres the blood spurt?

sry bout that

ok i found it like 5 mins after i posted this, but now i have a different question.

when i attached the knight blood to the buff, the blood effects/spurts only lasted for about 4 seconds. my spell lasts about 15, how do i fix this?
 
u have to make another custom model spurting blood for 15 seconds OR but multiple models for <target>
 
and how would i create a custom model? what did you mean by the other part? it didnt make sense.
 
abilities' target model
followed by target model attachment points
<add model (units-missles - - hydralisk) plus whatever model u want
im not sure if u have like the knights and hydralisk he'll do it at the same time but u could try it
 
aight ill go with adding more models too it(grumble)

next i have another question, ive been trying to get the charm graphics to play after i hit a unit with mana burn, but it dosent seem to want to work...ive tried changing the art and even added a buff, but all to no avail.

EDIT: ugh i tried adding more unit blood to the mix, but it just made themove gorier. i mean dude :eek: the mountain king is like a little ball of blood when i cast it on him!
 
hmm not exactly sure what ur talking about.....................
but maybe mana burn is the miissle mdl and the target model put in charm
put charm into special and others if that dont work but it should
sense ur on moomoo, plz respond to my thread
 
hmm not exactly sure what ur talking about.....................

Thats MooMooMan for ya! :P

Just use a trigger to readd the buff every 4 seconds untill it actually wears off.
 
Rad said:
Thats MooMooMan for ya! :P

Just use a trigger to readd the buff every 4 seconds untill it actually wears off.

lol im not very clear? :D thats me alright.

what type of trigger could i add to this, i havent seen all the trigger options and am far from remembering them all, so if you could post a little what it should look like?....

that would give me a reference point to work from.

remember people im just a little :nuts:

im not a complete idiot
 
Can't ya just play the blood effect multiple times until your channeling ability is done? You said it lasts for 4 sec and you need it for 16. Play the effect 4 times. I don't know what this talk is about models and attatchment points but it is pretty simple to make effects last as long as you want.

Yeah i see what you're trying to do now. Don't bother putting the blood on a buff. Just use the special effect of the blood 4 times. Unless that is bad for lag or something. Just destroy the effect so no leaks.
 
well i dont think itll have any leaks, but currently my move smacks them once, and for 4 secs they are bleeding from about 5 wounds (heheheheheh i luv it)

my ability isnt channeling, that my problem.

how would i get the ability to hit them once(figured it out),deal about 100 dmg(figured that out too) and then make the animation occur 4 times?

do i just put 4 effects of the same effect?
 
try the trigger "cinematic"

unit begins casting ability

(unit being cast ability on) - not sure if thats right but theres go to be one like it
play cinematic(spurt) on position of triggering unt
(deternmine how long the blod bleeds)seconds
play cinematic(spurt) on position of triggering unt

i hope u understand - get unit dealt damage over time with a different ability with to model target, and the cinematic will play on the unit and hopefully that will solve everything


again im not sure on the above triggers but theres got to be one like that^


hope this works

btw - finished ur hero yet??
 
no i ahppen to be skipping between making cloud and the wraith, so neither one is finished.

wraith is closer to being done cuz his moves r simpler, hes the one with the bleeding move.

cloud is MUCH harder.

im currently stuck on modyfying him to make blade beam split once it hits.

think i got it figured out.
 
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