Not much I can say about it to be honest.
The spell looks really good (thank god you fixed the "instant" movement once the first spiral finished, it looks much better now).
The coding is pretty good too. From first glance it looks a little clustered though (the 3 line comments in the main part of the spell annoy me), but thats just me.
You can just use SetUnitFacing() instead of SetUnitFacingTimed(), seeing as you are using 0.00 seconds anyway.
Also, you never initialise d.MinSpinDist, you should fix that.
(I will look over the script some more to see if I missed anything.)
Other than that, it looks pretty good. Well done. :thup:
The spell looks really good (thank god you fixed the "instant" movement once the first spiral finished, it looks much better now).
The coding is pretty good too. From first glance it looks a little clustered though (the 3 line comments in the main part of the spell annoy me), but thats just me.
You can just use SetUnitFacing() instead of SetUnitFacingTimed(), seeing as you are using 0.00 seconds anyway.
Also, you never initialise d.MinSpinDist, you should fix that.
(I will look over the script some more to see if I missed anything.)
Other than that, it looks pretty good. Well done. :thup: