Crusher
You can change this now in User CP.
- Reaction score
- 121
So, the thing is, the effects that I settled up aren't working.
I stored them into strings, let me show you:
Do you see something wrong? I can only see that this ''Unit'' variable into second trigger doesn't execute, since ''Unit'' isn't cleared out anywhere except in trigger #1.
I stored them into strings, let me show you:
Trigger:
- -------- Whirlwind Effects --------
- Set WhirlwindEffect[1] = Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
- Set WhirlwindEffect[2] = Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
- Set WhirlwindEffectWhere = chest
Trigger:
- Whirlwind
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Whirlwind
- Actions
- Set Unit = (Casting unit)
- Trigger - Run Whirlwind Active <gen> (ignoring conditions)
- Events
Trigger:
- Whirlwind Active
- Events
- Time - Every 0.40 seconds of game time
- Conditions
- Actions
- Set TempGroup = (Units within 200.00 of (Position of Unit) matching (((Matching unit) is Magic Immune) Equal to False))
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Loop - Actions
- Special Effect - Create a special effect attached to the WhirlwindEffectWhere of (Picked unit) using WhirlwindEffect[(Random integer number between 1 and 2)]
- Special Effect - Destroy (Last created special effect)
- Events
Trigger:
- Whirlwind Stop
- Events
- Unit - A unit Finishes casting an ability
- Conditions
- (Ability being cast) Equal to Whirlwind
- Actions
- Trigger - Turn off Whirlwind Active <gen>
- Events
Do you see something wrong? I can only see that this ''Unit'' variable into second trigger doesn't execute, since ''Unit'' isn't cleared out anywhere except in trigger #1.