Sud
"[If life=Dota] I'd have quit long ago" -- Acehart
- Reaction score
- 64
To quote an old reference: "Doctor, it hurts when I do this"
"Don't do that".
Why is it people who play custom maps are so stone dead DUMB?
In ladder play, people know that you can't kill Dragon Hawks with Grunts, you don't kill Spell Breakers with Destroyers, an Acolyte beats a wisp 1on1, and if you charge an army into a ton of towers, chances are you're going to lose the army.
Why is common sense so simple that a preschooler could grasp it, completely MISSING from the custom map playing community?
For those of you who aren't familiar with my map, I recently added a hero that has a particular defensive skill that creates a static defense unit (maximum 14 on the map). Last night I'm playing a game, and there's this one guy who is using these offensively. Normally, you wouldn't let an enemy hero put a bunch of these up right outside your base, but nonetheless this game featured a particularly clueless ally who let him do it. I didn't even know of their presence until said ally mentioned:
"God those things are imba"
sure enough, look up and there's about 10 of the things sitting right outside the base. Now to give you an idea of how these things are, they don't hit too hard individually, but they have 1200 range and in numbers like that, they hurt.
So what does he do, he keeps poking his melee hero out and in, out and in. Yep, he knows that these things outrange him by about 600 fold. But no, he keeps running out, and letting the things hit him, then running back into base.
Does he ask for help? No.
Does he understand that his hero is in a bad situation and needs help? No.
Does he understand that he'd probably be more productive in a lane which doesn't have all these units built in it? No.
It's like he's in his own little world, where allies and alternate lanes don't exist. The entire game revolves around him and this little 1v1 vs a defensive enemy hero designed to stop the advances of melee characters.
To make a long story short, he moans, complains, leaves, and about 30 seconds later all the defensive units are dead as myself and an ally dual ultimate them and clear them all out (with the great gold reward that comes from killing 10 of them @ 40 gold each). The rest of the game is spent owning the defending hero - never letting him get that many defensive units up again, and destroying the ones he tries to place.
I really don't get it. You don't see ladder players complaining that dragon hawks are rigged because grunts don't kill them.
"Don't do that".
Why is it people who play custom maps are so stone dead DUMB?
In ladder play, people know that you can't kill Dragon Hawks with Grunts, you don't kill Spell Breakers with Destroyers, an Acolyte beats a wisp 1on1, and if you charge an army into a ton of towers, chances are you're going to lose the army.
Why is common sense so simple that a preschooler could grasp it, completely MISSING from the custom map playing community?
For those of you who aren't familiar with my map, I recently added a hero that has a particular defensive skill that creates a static defense unit (maximum 14 on the map). Last night I'm playing a game, and there's this one guy who is using these offensively. Normally, you wouldn't let an enemy hero put a bunch of these up right outside your base, but nonetheless this game featured a particularly clueless ally who let him do it. I didn't even know of their presence until said ally mentioned:
"God those things are imba"
sure enough, look up and there's about 10 of the things sitting right outside the base. Now to give you an idea of how these things are, they don't hit too hard individually, but they have 1200 range and in numbers like that, they hurt.
So what does he do, he keeps poking his melee hero out and in, out and in. Yep, he knows that these things outrange him by about 600 fold. But no, he keeps running out, and letting the things hit him, then running back into base.
Does he ask for help? No.
Does he understand that his hero is in a bad situation and needs help? No.
Does he understand that he'd probably be more productive in a lane which doesn't have all these units built in it? No.
It's like he's in his own little world, where allies and alternate lanes don't exist. The entire game revolves around him and this little 1v1 vs a defensive enemy hero designed to stop the advances of melee characters.
To make a long story short, he moans, complains, leaves, and about 30 seconds later all the defensive units are dead as myself and an ally dual ultimate them and clear them all out (with the great gold reward that comes from killing 10 of them @ 40 gold each). The rest of the game is spent owning the defending hero - never letting him get that many defensive units up again, and destroying the ones he tries to place.
I really don't get it. You don't see ladder players complaining that dragon hawks are rigged because grunts don't kill them.