Gaming Why Blizzard's 'Diablo Immortal' Is The Biggest Rip Off In Video Game History

The Helper

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I think it is just a generational gap. The older generation likes to get shit for free and the younger generation is used to the Mobile game aspect of stuff. From all that I have read, and I have not tried the game yet, there is a decent free game in there for free so I say STFU and play it :) It is a mobile game not the real Diablo you know? Just because they make it available on PC, it is not the real Diablo. The real Diablo PC version is not pay to advance.
 

The Helper

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In its first month of release Blizzard’s controversial new mobile game, Diablo Immortal, has racked up nearly $50 million in reported revenue across 10 million downloads. Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch.

As first reported by Mobilegamer.biz, data from AppMagic seems to indicate that Blizzard’s Diablo spin-off is raking in the cash. According to the data, in the game’s first week it was downloaded 6.85 million times. By July 3, that number increased to 10.35 million downloads. And while not all of these players likely stuck around or spent money, enough players did that on June 11 Immortal racked up $2.4 million in revenue, its best day so far. 30 days after release, Immortal has earned $48,988,970, according to AppMagic’s data.

Keep in mind that all of these numbers don’t include the PC version of the game. Also, AppMagic’s data is based on what developers earn after Apple and Google take their cuts. So with that in mind, it’s very likely that Diablo Immortal’s total revenue is far higher than the reported $48.9 million this data shows. For many of you reading this, that’s probably not the news you wanted to hear.

 

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Blizzard President Says 99.5% Of ‘Diablo Immortal’ Is Free

Name a better duo than Blizzard and semantics. You can’t, especially when we’re talking about justifying the decisions made for Diablo Immortal.

First, we had game director Wyatt Cheng argue that the game was not selling gear as part of its monetization, because of ultra-powerful legendary gems that are required to build a strong endgame character are not technically “gear,” as in, armor or weapons you equip. Now we have Blizzard president Mike Ybarra telling the LA Times…this:

“When we think about monetization, at the very highest level it was, ‘How do we give a free ‘Diablo’ experience to hundreds of millions of people, where they can literally do 99.5% of everything in the game?’” Ybarra says.

I am deeply, deeply tired of Blizzard playing word games like this. It’s true, you can have a free-to-play play and a paying player run the same physical dungeon. That is “content” that both are playing. And yet the game is set up so a player can pay $25 to run through that dungeon to get ten legendary drops at the end, while the free player will almost always get…nothing.

 

Ghan

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If a statement like that is really your response to this kind of thing, it's time for you to rethink your career choices.
 

The Helper

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They are just doing damage control and trying to keep cashing in. They are making big bucks off the whales on this app and they are going to keep it going because of the money no matter what. They appear to be willing to take the PR hit. They need to keep that cash coming in they have to maintain the status quo.
 
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